Panoramic Images

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
DI2011
Licensed Customer
Posts: 94
Joined: Thu Dec 09, 2010 11:13 pm

Is there any way to shoot panoramic images from octane without taking lots and lots of renders in octane to create a equirentangular image?

Something like panoramic Lens Shader in Softimage...

Anyway, It would be great have an automatic way to shoot equiretangular image directly from Octane.
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

I don't think there is at this current moment. It's still fairly easy to set up the camera in your software and use an exporter to get the angles you need.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Yes you can.
Back in the days when no spheron cameras was around or super wide angle lenses we used chrome steel or glass balls to reord 360 spherical hdr images on site when comping the cg with plate work.
I still have my very first steelball and it worked very well.
We took 10 different exposure shots of the chrome ball which covers something like 320 degrees of a spheres reflection.
We then moved 90 deg to either side and did 10 more exposure shots of the ball and comped the 20 images together in hdrstudio to get hdr images we could wrap in the environment slot on each seperate material, the global environment or on a physical sphere with the normals fliped insize the cg set.

However, you wont face all those low practical issues as you just need to do 2 images from same distance eg 3 meters 90 degrees around to cover all 360 degrees, then comp the 2 bitmaps together and do either a spherical or lat/long image.

And there you go
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You need to use a very long lens, the longer the better. The distance between your camera and the 2 locations has to match up exactly, if they dont thwn you have to align them up in photoshop so they do
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Feel free to ask if in doubt
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

I thought his question was asking for a single-render solution that automatically renders out 360x180 degrees (or however many he wants).
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
Post Reply

Return to “General Discussion”