Long time no post

SPzombie/WIP, sculpted and textured in Zbrush, decimated for Octane, PS's been used for merge 3 renders and signature, pure octane render, texture, specularity and bump maps.

The main problem is the skin shader, with glossy material and its energy on color surfaces. The bounced rays always strive to white or black with strong roughness.
Also reflection fresnel is still here, would like to have control over it. I found that control glossy material through map is a bit tricky, in general.
The 2nd problem: insufficient energy through glossy materials. The inner part of eye has the same material as teeth, but as I mentioned already, the lighten material is losing its energy power to easy.

These problems may be the result of my lack of knowledge and just don't know how to do it

Hope You still like it.