Industrial Productrender "SMA Wechselrichter"

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I modelled this solar-energy transformator for a recent job. I put too many details in like the little vents and so on because it turned out that client didn't want it for close-up later and was only seen from 4m and more.
So I reused it as a learning exercise for materials, camera setup and light setup.
Rendered around 10 minutes each with pathtracing and lit with a HDRI.
It's not the most appealing object to showcase but give the little cubic guy a chance. ;)

Image

And the other images. Just noticed they are not large enough for the gallery. Damn. ;)

Image
Image
Image
Image

By the way: How can I add a second layer of scratches on a material? Mix Material??
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

Love the texture, is it noise on the bump? Mind showing some settings? Looks fantastic and I've always had trouble getting that type of detail into say house walls...
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
User avatar
tonycho
Licensed Customer
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

wow
i like the textures :lol:
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

The LED display is a texture I gathered from a photo and edited it a bit. Before it I placed a cube with a glass material and a fingerprint texture as a slight bumpmap.
The plastic case is made with a 2k texture. Basically some blurred noise in photoshop. I will upload the material this evening or so. Have to figure out how to share materials with LiveDB. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Post Reply

Return to “M is for Metaverse Gallery”