OctaneRender® 1.024 beta 2.49b RC (lin/mac/win) [OBSOLETE]

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

Here comes the new release beta 2.49b, which is a first release candidate for beta 2.5. It adds HDR output, a new colour picker and some more features and bug fixes.

Any feedback is very welcome and much appreciated. Since this version is a release candidate, we recommend not to use it for production work, where high reliability is important. Scenes stored in this version may not load in beta 2.46b.

This release was built with CUDA 4.0, which means that you should install the latest graphics driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).

New features:
  • Renders can now be saved as HDR images (OpenEXR and PNG 16bit)
  • Direct lighting with diffuse GI takes diffuse reflection on glossy materials into account
  • New color picker
  • Output resolution can now be locked to viewport size
Bug fixes and improvements:
  • Viewport status displays used/usable/total memory and graphically shows the amount of accounted and unaccounted memory
  • Daylight and turntable animation are back
  • Animation dialogs have logarithmic sliders
  • Octane scene files store the render target filter of the node graph editor
  • Updated interface for the cuda device manager interface
  • Improved responsiveness of picking tools while rendering
  • Tried to reduce CPU load while rendering (on Linux one core is still completely occupied by the UI)
  • Nodes keep their collapse state in the node inspector when the node graph is changed
  • Updated the tooltip of the start render button to indicate a node needs to be selected
  • Tried to reduce "focus greed" of Octane during animation rendering (unfortunately Octane still grabs the focus every now and then, for reasons we haven't found out yet)
  • Improved guessing where files can be found if whole projects got moved
  • Multi-material picking now always displays a popup menu even if only one material got picked
  • Fixed race condition with tone mapping with multiple GPUs (this should fix the lock ups during animation rendering)
  • Fixed a problem where saving the preferences node writes out garbage if that text contains Unicode characters
  • Fixed navigation when picking tools are enabled
  • Fixed a bug in the render thread, causing problems when the film size gets changed very fast
  • Fixed connection crash when an internal macro is displayed in the node stack editor
  • Fixed shading bug on axis aligned light sources in PMC
Known issues:
  • On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we are still investigating
Here are the archives (to save time we haven't build installers):

Linux 64bit: http://www.refractivesoftware.com/rcdow ... ux_x64.tgz
MacOS 32bit: http://www.refractivesoftware.com/rcdow ... acos32.zip
Windows 64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip
Windows 32bit: http://www.refractivesoftware.com/rcdow ... _win32.zip

Yours,
The OctaneRender® Team.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

sweet, thanks for the release :D
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Thank you, Octane Team, for this great release.
Known issues:
On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we are still investigating

This made things clear, the gtx 260 is released in 2008, so gtx 200`s are stone old.
It would be nice if you get it to work nevertheless, but the most of us think more about two gtx 590 or so. :mrgreen:

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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Refracty
Licensed Customer
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Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Great Marcus :)
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Great work of great team! A ton of useful fixes!
It is evident that they love their job, I think they do it not only for us but also for pleasure, as it should be for good programmers.
Excellent render, excellent development process, careful customer support. I hope you guys earn a lot of money, you deserve it.
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nehale
Licensed Customer
Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

WOW Awesome
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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Lutze
Licensed Customer
Posts: 101
Joined: Sat May 08, 2010 6:02 pm

You guys rock... :mrgreen:
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System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
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Diogo Moita
Licensed Customer
Posts: 58
Joined: Tue Jan 26, 2010 4:20 pm
Location: Brazil
Contact:

Nice release, thanks! Going to test it right now. Any news about fresnel effect?
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
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Refracty
Licensed Customer
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Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

How can I save to the HDR format? I see only png 8/16 and exr.

Very nice Release. Good job.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

One more question:
Was this bug fixed in 2.49b? http://www.refractivesoftware.com/forum ... 640#p59640
Encounter it permanently when rendering from 3ds Max in 2.49...
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