I don´t know max, but for texture sequences or color changes, in Softimage i can render out for every mesh a baked texture, which has for every frame the same image-name.JimStar wrote:Well, if nobody answers about "to have or not to have distinct still and animation render-projects?", I thought a bit, and found my mind about this.
I think that animation of material change from frame to frame - it is animation too... And in some cases, you have to set different materials to the same object in different frames. E.g. if I have to animate chameleon that changes its skin color in 1 second - I need to set to all 25 frames different .ocs files with different materials on chameleons skin... And I will need to edit all these frames manually in Octane, and only then start animation of entire sequence...
So, plugin must not only store different render-projects (.ocs files) for still render and for animation render, it even must to have an ability to store different render-projects to different frames of animation... And animation render process must decide: if for current frame it is no special .ocs file - then get an .ocs from a nearest previous frame.
Will add this algorithm in one of next versions...
The same would work for material changes. You fade the color from black to white and use the baked texture as an input of a material mix node.
Maybe an attempt...
face