Cuda toolkit 4.0.17
Driver 270.41.06
Error message:
2.46b starts fine with cuda 3.2.16No cuda capable devices found, exiting
Cheers, mib.
2.46b starts fine with cuda 3.2.16No cuda capable devices found, exiting
radiance wrote:Hi,
Thanks for reporting all the issues, we're looking into them (quite a lot of stuff to check)
Please continue testing and report your issues here.
I also think it might be good if some users can do some more tests with disperson+PMC, as not a lot of users have provided test renderings with it yet...
We have also nearly finished adding support for portals, some of you might already know what portals are as they are used in most biased engines,
you basically add a plane in an opening (such as a window) to guide the engine in sampling the environment light coming from an area outside of the area the portal is for,
which increases the convergence and efficiency a lot for interiors.
We might do another test build like this to test some fixes and the new portal feature next, it will depend on when the new multi-gpu framework is ready for testing,
which is also nearing completion. I can't make any promises but it won't be long, hopefully less than 2-3 weeks, as we've still some stuff to fix and some optimization work to do.
Regarding the sunlight through glass, I've decided not to fix this in 2.5, I know a lot of users are eager for a fix, but if we provide a fix for it now, with the current kernels,
we will waste quite a bit of development time, and the kernels will become slower as a result, while the addition of bidirectional path tracing will provide a solution to this problem as a welcome and effortless side-effect, amongst others.
Therefore I think it's better to bite the bullet, let users use the transparency workaround a bit longer, and work on bidirectional path tracing instead, which will take a bit longer,
but will be the best solution to the problem, and also will be the best and most adaptive/efficient kernel for most scenes.
Radiance