i tried to create a realistic light bulbs but it is not simple.
the filament of the light don't make luminosity, why?
another thing, who can help me using the emission tab?
i would like to use lumen and not watt, can be possible?
any comment is useful.
pathtracing
152 maxdepth
Lights in Octane!
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Something similar has been post already here by me and I see the engine still need the new kernel in order to have the desired effect which in your (our) case is a glare effect
here:
http://www.refractivesoftware.com/forum ... 068#p38068
here:
http://www.refractivesoftware.com/forum ... 068#p38068
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
yes, it is similar to your image, it is true.
i didn't see before... we have the same problem.. octane cannot make anything to be more realistic with the bulb at the moment.
i hope in future very close!!
it is a surrealistic scene as no energy to turn on the light, but i thought that could be an interesting scene.
i didn't see before... we have the same problem.. octane cannot make anything to be more realistic with the bulb at the moment.
i hope in future very close!!
it is a surrealistic scene as no energy to turn on the light, but i thought that could be an interesting scene.
i hope too the adding of glow/glare and volumetrics.
i asked these features on a preview topic, abstrax answersed it was planned to add these ( glow/glare but no answer for volumetrics).
Isn't it a way actually, with emitting objects and gradient transparencies ?
Hope your bulbs will be enlighted !
i asked these features on a preview topic, abstrax answersed it was planned to add these ( glow/glare but no answer for volumetrics).
Isn't it a way actually, with emitting objects and gradient transparencies ?
Hope your bulbs will be enlighted !

- babygenius55
- Posts: 39
- Joined: Sat Jun 04, 2011 3:29 pm
- Contact:
Hello,
I am typing from blackberry, do forgive my being short. If no one has gotten incandescence to work yet I have some good news. I did it using hdr textures! Am using version1.022. Only one I have access to. I use portable bitmap file(format) with multiple levels inside I constructed inside photoshop. Half decent results. When I try to amp it up very far I get oodles of weird colors (light doesn't travel very far) but it does travel! I'm not very familiar w/ making hdr files from scratch, but I'm on my way there. If you try it I think you will be happy, at least with light bulb filament. Gradients work too. If anyone is interested it will write up a tutorial. I think this may be a moot point though as I have seen renders with multiple lights in them. I am not familiar with this process. I will research later. I'm so happy I figured this out on my own.
I am typing from blackberry, do forgive my being short. If no one has gotten incandescence to work yet I have some good news. I did it using hdr textures! Am using version1.022. Only one I have access to. I use portable bitmap file(format) with multiple levels inside I constructed inside photoshop. Half decent results. When I try to amp it up very far I get oodles of weird colors (light doesn't travel very far) but it does travel! I'm not very familiar w/ making hdr files from scratch, but I'm on my way there. If you try it I think you will be happy, at least with light bulb filament. Gradients work too. If anyone is interested it will write up a tutorial. I think this may be a moot point though as I have seen renders with multiple lights in them. I am not familiar with this process. I will research later. I'm so happy I figured this out on my own.

R.I.P. Pootie. Too much hate in the world. 
