Woody Allen Bust

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

hi Octane. I sculpted a bust in mudbox.not really a sketch, but not really a complete work. I wanted to see how easy i could set up a museum type shot in Octane. about 5mins, PT on. :)


I'm going to bed soon but I'll leave a turntable animation rendering overnight and post it soon.
Attachments
woody allen copy.png
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I think you should continue polishing this work. It has potential to be great, don't leave it unfinished.

* finish the sculpt (the subject alone is hilarious - his face expression is great :) )
* create some nice materials, don't just use plain default glossy without texture
* raise the model out from the floor and put it on some base
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Cool.
Noses and ears they grow and grow and grow.
Nice sculpt and render.
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

Thanks. I tried putting in the full rez sculpt in octane but it was too uch. So I had to settle for a lower subdivision level. I think I'll add a normal map if octane supports it.
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
User avatar
cornel
Licensed Customer
Posts: 132
Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

That´s a great looking sculpt, Woody is quite recognizable.
Octane supports normal maps, go for it!
But imho, I think that an ordinary bump map tend to look better than a normal map in octane, for some reason,
I love how it handles (strong) bump.... it... always looks a little bit crisper.

Attention, if you use both, the normal map will always overwrite the bump map.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

Thanks. wow really?! Normal beats bump?! Rock beats scissors I suppose. :lol: I thought they would compound like in max.Good to know sir. :) My only problem with bump is that it's sooooo sensitive.e Well, I think most of the material settings in Octane are hyper emo sensitive. I hope the normal map isn't not hard to tweak in octane.

I'm going to unwrap the low res bust and do a more pro workflow once I get home. I was also interested in testing the limits of octane and high res meshes. I know people always talk about scene complexity, but I think they mostly refer to like, architectural shots with hundreds of objects. I wanted to see how having one hugely dense model would compare to a scene with tons of low poly objects. I wasn't able to have the 6million poly bust, but the 2 millions came in ok after a few minutes.

One thing I wanted to get down though, being a huge Allen fan, was his likeness. I spent about 6hrs on this the last couple of nights.
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
User avatar
ironelix
Licensed Customer
Posts: 111
Joined: Thu Jul 01, 2010 7:28 pm

nice start image hadouken!
I7 2.8 860 -Win 7 64- 8 GB DDR 3 - Gainward GTX 560 Ti 2Giga Phantom
User avatar
cornel
Licensed Customer
Posts: 132
Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

wow really?! Normal beats bump?!
No, reversed: Bump beats normal.
Just my opinion...
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
Post Reply

Return to “M is for Metaverse Gallery”