Hi everyone,
Refractive Software® is proud to announce the availability of the beta 2.46b release, which fixes a few regressions of the beta 2.46 release candidate.
We have also updated our demo downloads page with a new demo version of it, which was long overdue.
The new DEMO version can be downloaded on the 'downloads' page here: http://www.refractivesoftware.com/downloads.html
Demo users can now evaluate OctaneRender® functionality with all the new features (area lights, IES, gradients, alpha channels, and much, much more) added since the 2.2b DEMO version was released.
The commercial version is available for licensed customers in the Commercial News & Releases forum.
Yours,
The OctaneRender® Team.
OctaneRender® 1.0 beta 2.46b released - new DEMO available
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Refresh the page. You probably still see the old page loaded from your browser cacheadiarc wrote:On the demo download page it says 2.2, not 2.46b...

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi.
We have now updated the demo suite, too. You can find it on the download page. Two new scenes were added (thanks to dave62 and tehfailsafe) and a set of IES lights including prerendered images, for easier selection of a suitable light (thanks to vinz).
Happy rendering,
Marcus
We have now updated the demo suite, too. You can find it on the download page. Two new scenes were added (thanks to dave62 and tehfailsafe) and a set of IES lights including prerendered images, for easier selection of a suitable light (thanks to vinz).
Happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- jeffreydietrich
- Posts: 1
- Joined: Wed Mar 23, 2011 10:39 pm
When will octane support displacement or vector maps(tangent, world, or object space)? Does this update support either?
Octane supports normal maps, but no displacement mapping (yet). The normal maps must be specified in world space. You can find more details in the manual on pages 116 and 117.jeffreydietrich wrote:When will octane support displacement or vector maps(tangent, world, or object space)? Does this update support either?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Sorry, I was wrong in my previous post: The normal map is supposed to be defined in tangent space.
Cheers,
Marcus
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- BillyRaygun
- Posts: 66
- Joined: Sat Aug 21, 2010 12:43 am
- Contact:
I'm finally a point to try using Octane regularly. I have a license and was curious to know, do I simply download the most recent demo and activate it with my license? Or is there a specific download for registered users?
Billy Raygun Design, Inc. | A Trade Show Agency | http://www.billyraygun.com
Windows 7 | 64-bit | 8gb | OctaneRender 1.024 beta2.46b CUDA 3.2 | NVIDIA 267.26
Windows 7 | 64-bit | 8gb | OctaneRender 1.024 beta2.46b CUDA 3.2 | NVIDIA 267.26