
As I walk the uncanny valley of the shadow of death
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
See now you're getting to 85% and it's getting creepier!
Here I immediately focus on the eyes and teeth. Somethings "not quite right" with them more than the rest. Skin looks better to me though!
And btw, I'm certainly not a pro at well, anything! I have never tried to make skin so I'm not trying to be hard, but hopefully my comments are somewhat constructive. I DO know what it's like to look at things for so long you start to lose the objectivity and can't tell anymore what it is that makes it "not quite right".
cheers, keep it up!
Here I immediately focus on the eyes and teeth. Somethings "not quite right" with them more than the rest. Skin looks better to me though!
And btw, I'm certainly not a pro at well, anything! I have never tried to make skin so I'm not trying to be hard, but hopefully my comments are somewhat constructive. I DO know what it's like to look at things for so long you start to lose the objectivity and can't tell anymore what it is that makes it "not quite right".
cheers, keep it up!
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
That's how will look like the first prototype android wife in the future, with a zero division error system crash, when instructed to bring a sammich... err, err, err, does not compute.. You could add some smoke coming out of earsGineus wrote:Ah here is a Stepford wife effort...

(anyway that's what I first thought about, no offense

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Thanks.matej wrote:That's how will look like the first prototype android wife in the future, with a zero division error system crash, when instructed to bring a sammich... err, err, err, does not compute.. You could add some smoke coming out of earsGineus wrote:Ah here is a Stepford wife effort...
(anyway that's what I first thought about, no offenseThose are nice renders. They could be better lighted, though)
Happy to accept any tips on lighting.
I was happy as in normal life people could stand in the shadow. Now I didn't plan this, it's simply what came up with the HDR. Although I had to pull up the power to light it sufficiently and I changed the camera sim.

Unless you speak of the Stepford wife thing, I made that to look just wrong

A big problem is also the hair. With a photorealistic renderer but no hair renderer, you either go the cancer victim way, which looks wrong from the start, or geometry hair, which will also look somehow wrong or make some stupid hat construction which will also be unnatural.
Also peoples faces in pictures even though not moving don't look as stiff.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic.
Another try
More real human texture
The thumb looks worse ..
Anyway as some people suggested here I toned down the specular and added a face expression.
I am also at the end of what my 470 can handle texture wise and loading more complicated HDRs crashes Octane unsanctimoniously, so..
There are now partly non Daz maps on RGB, filmwidth, roughness, specular and bump.

The thumb looks worse ..

Anyway as some people suggested here I toned down the specular and added a face expression.
I am also at the end of what my 470 can handle texture wise and loading more complicated HDRs crashes Octane unsanctimoniously, so..

There are now partly non Daz maps on RGB, filmwidth, roughness, specular and bump.
Last edited by Gineus on Sat Mar 26, 2011 1:49 pm, edited 3 times in total.
Yeah the DAZ stuff (especially their renders look extremely unrealistic). Nevertheless if you look at DA there is a market apparently for thatCarl S. wrote:Also peoples faces in pictures even though not moving don't look as stiff.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic.

yeh Uncanny Valley is an interesting subject - that original trailer for Heavy Rain (the really old one (the girl in the kitchen)) was definitely Uncanny Valley.
I think Mass Effect 2 is a really good example of riding the right sortof balance (though Ashley can sometimes look a little freaky)
I think Mass Effect 2 is a really good example of riding the right sortof balance (though Ashley can sometimes look a little freaky)
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