I picked up Octane around Christmas and finally had a good chance to sit down and work with it this past week.
Since I'm still learning how to model and texture my own projects I sat down and played with V4 and Daz Studio for this render.
Very pleased with the final quality that is so easily obtainable with Octane.
Rendered at 1920x1080, pathtracing set to 24 and 4000 max samples. It took slightly over 10 minutes to complete.
The model is V4 with the Ella texture by DMR and Frankie Hair by Bice and Out of Touch from the Daz marketplace.
Thanks for looking.
Daz V4 Closeup
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Good looking model, and hair looks pretty good considering its not an easy thing for octane short of making it geometry. I would suggest changing the lighting environment. I think the fun in seeing a human figure is in the skin detail. You could have some more directional light and then we could see the details better. The light right now is very flat. Cheers and good job.