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ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Hi everyone. I have been lurking for a while now and never posted anything. I bought a license quite a while ago but never took the time to actually dive into Octane.

Well, finally, today I did! I took one of my characters, posed it, made some shaders, which took a while, considering that this is my first attempt at doing something more than just single layer material.

Here are the results. Hopefully more to come soon.
Attachments
Girl_Small.png
Sixthlaw
Licensed Customer
Posts: 74
Joined: Tue Dec 28, 2010 1:16 pm
Location: Tasmania, Australia

This looks great! Love the texturing especially!

I don't know what octane does for SSS, but if it does , you might just want to add a subtle amount.

Other than that, AWESOME!

sixthlaw
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ElBloko
Licensed Customer
Posts: 92
Joined: Wed Jun 23, 2010 10:14 pm

Thank you.

Correct me if I am wrong, but as far as I understand, Octane's only options to "approximate" sub-surface scattering is mainly through diffuse and specular translucence (which I have used on the skin shader, do you think it needs to be pushed further?) which doesn't offer control on the depth. I understand the GPU bound limitations.
But it would be nice to at least a basic Ward specularity and or Fresnel terms (or is that controlled by the IOR?). Am I missing something?
infernoVFX
Licensed Customer
Posts: 92
Joined: Fri Oct 15, 2010 4:48 pm

Hey ElBloko,

Great job, really really great. Skin is just fine, looks very natural, you don't need to push it more.

All the best,
Voja
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teecee2107
Licensed Customer
Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

Nice work ! Skin and leather specially look great !!
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
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r4ytrace
Licensed Customer
Posts: 172
Joined: Thu Jan 20, 2011 12:42 am

really nice model - could be an extra character from Uncharted - looks great :)
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