OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]

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yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

Hi Marcus,

here are the results of some tests I made:
- Octane 24.3 cuda 3.0 and cuda 3.2 builds have same behaviour (I was wrong in my guess)
- Octane 24.3 has different behaviour than 23.5

May be I'm doing something wrong, but same command line option didn't give the same results.

Test protocol:
- simple scene with blue cube
- export to octane with -n and -l flags
- octane renders blue cube
- all files saved in 'relink-pass1' folder
- change cube material to red - same name
- export to octane with -r flag
- 24.3 renders blue cube
- 23.5 renders red cube
- all files saved in 'relink-pass2' folder

I've attached all files so you can verify. Please let me know if you need more information.

BTW, many thanks for the good job so far.
Cheers,
Lionel
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Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

yoyoz wrote:Hi Marcus,

here are the results of some tests I made:
- Octane 24.3 cuda 3.0 and cuda 3.2 builds have same behaviour (I was wrong in my guess)
- Octane 24.3 has different behaviour than 23.5

May be I'm doing something wrong, but same command line option didn't give the same results.

Test protocol:
- simple scene with blue cube
- export to octane with -n and -l flags
- octane renders blue cube
- all files saved in 'relink-pass1' folder
- change cube material to red - same name
- export to octane with -r flag
- 24.3 renders blue cube
- 23.5 renders red cube
- all files saved in 'relink-pass2' folder

I've attached all files so you can verify. Please let me know if you need more information.

BTW, many thanks for the good job so far.
Cheers,
Lionel
Did you change the cube material to red in Blender? Well, then the 2.43 behaviour is correct - it keeps the materials as you set them up in Octane. That's how it should be and the behaviour of 2.3 v5 is incorrect.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

abstrax wrote:Did you change the cube material to red in Blender? Well, then the 2.43 behaviour is correct - it keeps the materials as you set them up in Octane. That's how it should be and the behaviour of 2.3 v5 is incorrect.

Cheers,
Marcus
That's pretty annoying behaviour. I was expecting that materials that are not attached to a node would be updated by the relink option while others stays untouched (or created if new materials).

Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

yoyoz wrote: That's pretty annoying behaviour. I was expecting that materials that are not attached to a node would be updated by the relink option while others stays untouched (or created if new materials).

Cheers,
Lionel
No, that's wanted, because a lot of people don't work with nodes at all and do everything in internal node graphs. They were forced to work with nodes in pre-beta 2.3 v5 and there has been a lot of complaining about it.

The general workflow is to do geometry in your 3D app and materials in Octane and the initial export gives you just head start, so you don't have to start from scratch with every new project.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
gvnwst
Licensed Customer
Posts: 12
Joined: Tue Oct 19, 2010 5:56 pm

Aenima wrote:@gvnwst: I have the same issue but on linux. You have internet connection and you can ping live1.refractivesoftware.com? If yes, try to login customer area and deactivate octane. Wait 30 mins and run again. Imho some problem about the licence checking and we get wrong error message.
Thanks that fixed it for me.
GTX560Ti 2GB | i5 2.66 Quad | Win7 x64 | 12GB DDR3
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yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

abstrax wrote:No, that's wanted, because a lot of people don't work with nodes at all and do everything in internal node graphs. They were forced to work with nodes in pre-beta 2.3 v5 and there has been a lot of complaining about it.

The general workflow is to do geometry in your 3D app and materials in Octane and the initial export gives you just head start, so you don't have to start from scratch with every new project.

Cheers,
Marcus
Would it be possible you then add a new command-line option that would allow to force an update of internal node graph materials only?

Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

yoyoz wrote: Would it be possible you then add a new command-line option that would allow to force an update of internal node graph materials only?

Cheers,
Lionel
Yes, that's possible, but that won't happen immediately. The request is noted :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

abstrax wrote:Yes, that's possible, but that won't happen immediately. The request is noted :)
Thanks Marcus!

(when you'll be playing with command line options, please add a PT/DL switch while you're at it :lol: )
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

matej wrote:Well, it's happening with my competition scene, which is huge and I can't post it. When I'm finished with it, I'll create a test scene and a reproducible procedure, if I'll still experience any problems.
Cool, thanks for the help.

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

good morning!

a very good one!! since i use 2.43 with cuda3.0 octane seems to run stable now:)
still rendering...
cuda 3.2 seems to cause problems previously.

..dont know why the materials were not linked correctly previously. maybe i was just to sleepy to do it right and messed things up. sorry!
now it works:)

with cuda3.0 i can even use higher res while pt.

once again i got emphasize that its so much fun to see how fast this renderenginge works :shock:

thx dave 8-)
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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