Help me in this rendering!

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
john_petrucci
Licensed Customer
Posts: 27
Joined: Sat May 22, 2010 11:08 am
Location: Italy

Help me..
This is my rendering after 20.000 samples (pathtracing depth 12), i have the sunlight in the windows and door(out of visual in the right corner) the sunlight is set power 11.0 and in the window i have glass opacity 0 and the emitter surface(light ambient) with power 0.5 and 6500k°..
The walls is diffuse material..
The image after 20.000 sample is very very dirty, can you help me to setting the best image???
CASA FUTURA_HELP.jpg

Thank You!

Paolo
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
User avatar
mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Contact:

remove the glass... and check. :D

render twice the resolution and downscale it to this one.

Power 11?? Maybe set it to 1 ,and play with exposure / gamma more.

Maybe use firefly removal.

or... ...I dont know. :mrgreen:
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

For now avoid direct lighting as it produces too many caustics, translating into fireflies you call dirt... you'll get a cleaner image with an environment hdri...

there is a "pixel removal" slider that does a pretty good job at removing those fireflies if direct lighting is a must... and it's good at removing detail as well ;) (mlody bastardo you posted first)

Also, do not abuse the roughness on glossy materials

About the model, try to open the walls behind you so more indirect light can leak inside... sort of like a tv set

And downscaling is awesome too. you can do two or three renders and blend them in PS, it will pretty much remove all the fireflies as well...

This will be no issue as soon as MLT-or similar hits Octane
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

lol, you are getting the best advice around, so just a small point, there is no sense on using a glass and then setting the opacity to 0, either you have glass and use the opacity (just lower than 1, but not 0) trick to have some light in, which even thou it works it takes some time to solve, or you leave it out, since in this type of scene with so much light out there won't be any reflections on the glass. But 0 opacity is like it wasn't there, it won't add to reflections, and even thou I'm sure Radiance or Abstrax would give a better insight, it's most likely having a toll on render time.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
john_petrucci
Licensed Customer
Posts: 27
Joined: Sat May 22, 2010 11:08 am
Location: Italy

Thank You at all!

I will try to remove window glass and to set power sunlight 1 and setting different exposure and
gamma...
For Glossy materials i will try to setting the roughness 0.001(default value) or high value.

I will update the image very soon!


Paolo
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
Post Reply

Return to “Works In Progress”