Hi Matej.
matej wrote:Since I can't test it, I'll just ask;
* I hope that saving & loading .ocm's now works (there was a bug that complained about not finding images embedded in .ocm, when you re-opened a scene that has been saved with imported .ocm's) - so we can start to build our personal material libraries and more efficiently re-use stuff.
That should be fixed now. I did some tests and hope that other people have tested it too.
* There was a bug with macro input pins which would turn red at scene re-load, if it was saved with no input connected to the pin. See
this post
That might be fixed now, since we made some serious fixes in the area of node pins. But I didn't know of this problem and I haven't tested it.
* The ability to duplicate macros would be of much help. As wold the ability to move nodes between tabs (macro nodes) in the Graph editor. This actions are quite important when building your material networks and shouldn't be that difficult to implement, either.
Not there yet. Currently there is no cut and paste system in Octane, which is a bit more work to implement.
* It is possible now to create multiple camera nodes (inside preview configuration), that would actually act as different camera setups? ie. you plug the new node and camera setting change. Doing so in v5 has no effect.
Probably not. Didn't get around to verify/test this. I will have a look next week.
* I hope that disappearances of shader parameters from the NI, when you disconnect input from that parameter in GE, has been resolved.
No, this behaviour has not changed, since there is currently no concept of displaying an empty node pin in the node inspector. This involves a bit more work, which hasn't been done yet.
* A better camera navigation system has been requested by many users, months ago. It's hard to reach some POVs with the current camera, because you hit "invisible walls", the camera is leaning on sides when you want it to rotate perpendicular to world (you have to constantly tweak the up vector), when you want to move away of something it actually slides upwards, etc... A simple "first person shooter" style camera (rotation & translation center = camera center) would be much more useful. Maybe put a toggle for people to choose between different styles.
Sorry, no changes in that area.
I ask this (as a reminder) because it seems that Win users will do all the testing, before the final versions of 2.4 will be made. And I suppose that complaining then won't be of any good. This workflow issues should be polished, considering that the next update is probably months away.
The testing was more about stability. This release was meant to be a bug-fix release and all additional features were either easy to add or provided some fundamental functionality that gives new possibilities (like alpha shadows and the alpha channel) which were hard to achieve before. Things like cut&paste, undo or a new camera system are a bit more complicated than they might seem at first glance. And you can always work on the workflow - we could spend a year on it and people would still complain about things or think of new improvements
But don't worry, I don't think this will be the last update for many months. Remember there had been a hiatus in development before December due to the move to NZ and other organisational things. But development gained momentum again and at the end of the day, we want to make you guys happy. Believe it or not
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra