Animated C4D Octane to Unreal Engine 5.4

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Moderator: ChrisHekman

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OBOrender
Posts: 1
Joined: Fri Jul 12, 2024 6:17 pm

Hello everyone,

I’m currently working on an animated scene in Octane with Cinema 4D 2025, and I’d like to render it in Unreal Engine 5.4. However, I’m running into several issues:

Datasmith > Direct Link Import: Everything imports fine, but no materials are converted.
Datasmith > File Import: Same issue with no material conversion.
Export > Animated Package for Test, then Import ORBX Scene (Convert): Animation is not imported.
Export > Animated Package for Test, then Import ORBX Scene as Proxy: Unfortunately, the Octane viewport in UE 5.4 is broken; I can’t preview the proxy as the viewport won’t display it.

If anyone has insights or solutions to these problems, your help would be much appreciated. Thanks!
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

OBOrender wrote:Hello everyone,

I’m currently working on an animated scene in Octane with Cinema 4D 2025, and I’d like to render it in Unreal Engine 5.4. However, I’m running into several issues:

Datasmith > Direct Link Import: Everything imports fine, but no materials are converted.
Datasmith > File Import: Same issue with no material conversion.
Export > Animated Package for Test, then Import ORBX Scene (Convert): Animation is not imported.
Export > Animated Package for Test, then Import ORBX Scene as Proxy: Unfortunately, the Octane viewport in UE 5.4 is broken; I can’t preview the proxy as the viewport won’t display it.

If anyone has insights or solutions to these problems, your help would be much appreciated. Thanks!
Atm only mesh animation is supported as part of geometry cache

Could you share me the orbx file so i can test the ORBX proxy?

The only method at the moment would be doing both and reattaching the materials.
rosebl
Posts: 1
Joined: Sat May 03, 2025 9:10 am
Contact:

Thank you for the helpful suggestions! I’ll try reattaching the materials and share the ORBX file for further testing.
Anastasia66
Posts: 1
Joined: Wed Jul 09, 2025 3:41 am

Wow, great workflow! Love seeing C4D Octane animations brought to Unreal Engine 5.4. The lighting is fantastic. Are there any specific tips for optimizing the Alembic export for performance in Unreal? I'm working on a similar project, aiming to build a dynamic environment. Maybe using simple assets and creating a Drift Boss game is something to think about to boost the user experience with optimized assets. Thanks for sharing!
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