I just started using Blender Octane and I'm trying to convert a scene that I had done in Blender Cycles. So I started playing with the Octane native lights, and at least for the spotlight, when I set it too high and in space, in a planetary environment that has a star field, the light produces an unwanted star burst that I don't like at all. This is what I mean:
This is even if I turn off Camera Visibility in the object settings. Is there any way to get rid of that? I thought a simple Google search was going to give me answers, but that's not the case.
Lights producing unwanted star burst when power is set too high
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By default Octane has the PostFX enabled (Bloom, Glare) which can be disabled. The documentation should cover the basics a slightly beyond.