Lights producing unwanted star burst when power is set too high

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Renderous
Posts: 7
Joined: Fri Jun 14, 2024 1:35 am

I just started using Blender Octane and I'm trying to convert a scene that I had done in Blender Cycles. So I started playing with the Octane native lights, and at least for the spotlight, when I set it too high and in space, in a planetary environment that has a star field, the light produces an unwanted star burst that I don't like at all. This is what I mean:


This is even if I turn off Camera Visibility in the object settings. Is there any way to get rid of that? I thought a simple Google search was going to give me answers, but that's not the case.
skientia
Licensed Customer
Posts: 254
Joined: Tue Mar 12, 2024 1:50 am
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By default Octane has the PostFX enabled (Bloom, Glare) which can be disabled. The documentation should cover the basics a slightly beyond.
Renderous
Posts: 7
Joined: Fri Jun 14, 2024 1:35 am

Thanks, I figured that out watching a tutorial on YouTube.
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