volume glare postprocessing spikes

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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marcikola
Licensed Customer
Posts: 20
Joined: Sun Aug 18, 2024 10:01 pm

Hi!

I have random spikes on the glare i add in the postprocessing tab when rendering volumes, please see the attached video.
I think its random, sometimes its on one frame, then on another, cant reproduce always reproduce it.

Using Octane 2025.1.2.0 and Houdini 20.5.487
Attachments
glow spikes.mp4
(185.17 KiB) Downloaded 2 times
skientia
Licensed Customer
Posts: 250
Joined: Tue Mar 12, 2024 1:50 am
Contact:

Without access to the video (as it forcefully require to be downloaded), and as a generic information: the PostFX will "overly react" to the most emissive pixels; at low samples "hot pixels" / "fireflies" can occur in more areas than at high-enough samples and if remaining, several optimization methods are effectively applicable.
Could it be the reason?

When it comes to volume, in some situations the volume is more prone to these.
Perhaps, the Phase (scattering direction) is pushed too negatively?
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