BK wrote:
Hi Adrian,
Thank you for your help. Yeah we can replicate this.
We are investigating if we can make it work as your suggestion.
cheers
I've already reported this
9 months ago and the reply I received at the time didn't suggest there was any confusion about what needed fixing. It's a bit baffling that it's still broken and had to be explained again.
BK wrote:
Hi Terry,
Thank you for the post.
Is the model unwrapped in Houdini or loading an Obj? We ran a test and it seems to work fine.
Please share a sample file for us to debug.
cheers
Out of curiosity, has any work been done to improve handling of this since Octane_2023.1.3.0? I'm unable to use the most recent release as it can't render meshes with changing point counts (seriously...?) so I fell back on an older version I was familiar with, and trying to use multiple uv sets ended up causing a ton of issues - things like a substantial number of frames randomly rendering with the wrong uv set, the 3rd uv set not being recognised by Octane - and thus not being used in the shader - but nevertheless still showing up on the borked frames and increasing their frequency...
I assumed it would be fixed in more recent versions.