OctaneRender for HoudiniSolaris 2024.1.2.1 [OBSOLETE]

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BK
OctaneRender Team
Posts: 1440
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for HoudiniSolaris 2024.1.2.1 release.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5, Houdini 20.0 &Houdini 20.5 Solaris.
OctaneSolaris builds supported by this release: 19.5.805, 20.0.896, 20.5.410, 20.5.445, 20.5.487.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "PATH_TO_OCTANE_SOLARIS_Win64 FOLDER"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "PATH": {
                "value": "$OCTVERSION\\bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION\\dso\\usd_plugins"
            }
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

- Please run **MakePackage_Solaris.bat** for automatic Package installer for Windows OS.

New features
To learn more about the new features and improvements of OctaneRender 2024.1.2 and the Render Node app, please check out the 2024.1.2 release post


- Change log since last release
  • - Unified OctaneRender 2024.1.2 for Houdini production (2024.1.2.1) viewtopic.php?f=102&t=84515
  • - Fixed crash with Linux OS ( If crashing please disable the Vulkan Viewport by inserting **HOUDINI_VULKAN_VIEWER should be set to 0** in the env.)
  • - Partial fixed on motion blur issue with Particles Point/particle matching velocity with Karma motion blur

Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html


Important notes:

[*] The minimum NVIDIA driver version required is 522.
[*] The GPU version of Open Image Denoise is supported on CUDA compute model 7 (Volta) and later. The CPU version is used on machines with older models, and on macOS.
[*] The minimum version of macOS required is 14.5.[/b]

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0 and 20.5, gcc11.2 builds are supported, and for Houdini 19.5, gcc9.3 build is supported.

Important Note for this release's Mac build
Octane Render 2024.1.2 pops up a window asking user to agree or not agree to collection of anonymous usage information and statics. This window conflicts with Houdini's splash window when Houdini starts, you will not be able to click Yes/No button in the Octane Window. Octane core team is working on fix this. But before this is properly fixed, there is a workaround for this. You can press Y/N when the Octane window is popped out behind the Houdini Splash window, and this only needs to be done only once. The attached video shows the workaround for this issue.


=================================
Subscription Studio+ Downloads
=================================

OctaneSolaris [macOS]

OctaneSolaris [Linux]

OctaneSolaris [Windows]





Happy GPU Rendering !!




Your team
OTOY
Kind Regards

bk3d
coresign
Licensed Customer
Posts: 43
Joined: Thu Jun 01, 2017 4:29 am

rocky linux 9.5 get error:
Unable to create Usd Render Plugin: HdOctaneRendererPlugin
HdOctaneRendererPlugin not supported - removing from renderer list
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

I did a test run and it seems to be working except for the lights, the analytical lights are not working.
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

coresign wrote:rocky linux 9.5 get error:
Unable to create Usd Render Plugin: HdOctaneRendererPlugin
HdOctaneRendererPlugin not supported - removing from renderer list
Can you try to echo the PXR_PLUGINPATH_NAME variable? maybe something is overriding it.
liamclisham
Licensed Customer
Posts: 18
Joined: Mon Feb 01, 2016 3:40 pm

Cd/displayColor still not working for particles.
BK
OctaneRender Team
Posts: 1440
Joined: Mon Oct 31, 2016 7:54 pm

liamclisham wrote:Cd/displayColor still not working for particles.
Hi liamclisham,

Thank you so much for the reminder.

This issue is fixed for the next build.


cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1440
Joined: Mon Oct 31, 2016 7:54 pm

Terryvfx wrote:I did a test run and it seems to be working except for the lights, the analytical lights are not working.

thank you Terryvfx, for this.. Yep, we have logged a bug ticket for our developer to investigate!

cheers
Kind Regards

bk3d
adrianr
Licensed Customer
Posts: 50
Joined: Sat Jan 25, 2020 3:31 pm

Just re-posting some issues from the previous plugin thread, as I don't see bugfixes mentioned for them in the list for this one.

Octane Improvement Project prompt is still randomly appearing and stopping Houdini from loading (Windows). Especially annoying on headless farm machines that look like they've started rendering but are infact doing nothing.

Cannot render meshes with changing point counts ala anything from FLIP.

Nested instances - I know this has been reported and due to be fixed but saying it again as I'm currently having to do a scene in SOPs as we speak to get this functionality back.

"Render Geometry Settings" is setting every parameter/primvar even when set to 'Do Nothing'. In fact, none of the options do what they say, it's like they're all invisibly set to 'Set or Create'.
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

Hello! been working with Octane for Solaris a lot recently, so, I guess I'll be reporting issues here.

For now I can't seem to be able to load more than one UV map per model even if the attribute comes in it always pick the first one.

First one comes as "st" then the next one as "uv2" which is expected but maybe Octane is getting confused here?
BK
OctaneRender Team
Posts: 1440
Joined: Mon Oct 31, 2016 7:54 pm

adrianr wrote:Just re-posting some issues from the previous plugin thread, as I don't see bugfixes mentioned for them in the list for this one.

Octane Improvement Project prompt is still randomly appearing and stopping Houdini from loading (Windows). Especially annoying on headless farm machines that look like they've started rendering but are infact doing nothing.

Cannot render meshes with changing point counts ala anything from FLIP.

Nested instances - I know this has been reported and due to be fixed but saying it again as I'm currently having to do a scene in SOPs as we speak to get this functionality back.


"Render Geometry Settings" is setting every parameter/primvar even when set to 'Do Nothing'. In fact, none of the options do what they say, it's like they're all invisibly set to 'Set or Create'.
Hi Adrianr,

Thank you for the reminder.

Tbh, we were sorting a few things out internally for better development in the future.
Secondly, there was an issue with the Linux build and we were stuck for weeks as you can see we missed the build in the past release.
We have started working on fixing the bugs.
Do you have the *rendergeometrysettings* node under the FLIP? Please give us some info to replicate.
Yes, the nested instances issue is confirmed fixed for the next release..

Would you please let us know what "Do Nothing" is supposed to do? We assume a default value!! https://www.sidefx.com/docs/houdini/nod ... rties.html
We have a request ticket changing the Octane Render Geometry node to Do Nothing so only the ones they wanted to edit would override whatever was there before!



Cheers
Kind Regards

bk3d
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