Hi Jobigoud,
Thanks, I just tested a few real use case normal maps and compared to 2024 they DO LOOK CORRECT. No idea why that test normal map above is giving the impression it is not working, but shadows are in random places. You can just download the image above and add it to your scene if you want to see yourself.
Sorry for wasting your time and thank you for getting this fixed!
OctaneRender® 2025.1 Beta 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
OK, the first one you posted appears to be a DirectX style Normal map. To make it work we must invert the green channel.
But we have to do this on the raw data before it gets linearized by the engine. Set it to "non-color data", add a "Channel inverter" node and set it to invert the green channel, add a "Color space conversion" node and set it to "sRGB to linear sRGB". Then plug this in the Chaos texture and it should work.
But we have to do this on the raw data before it gets linearized by the engine. Set it to "non-color data", add a "Channel inverter" node and set it to invert the green channel, add a "Color space conversion" node and set it to "sRGB to linear sRGB". Then plug this in the Chaos texture and it should work.
We stopped the development of headless network rendering based on the existing network rendering architecture a while ago, because these days Octane needs the GPU for a lot more things than just path-tracing and it would make it very hard to manage all the additional data transfers that are required to make that work remotely. We may still continue the development in the future, but it doesn't have priority right now.KeeWe wrote:I guess headless rendering is still not a thing though Jules said 3 years ago it will come very soon?
However, the OctaneServer is an alternative approach that transfers the source data to another process, which can be remote and thus should allow headless network rendering relatively easily. For now I see this as the more manageable way to implement the concept of headless network rendering.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- tripledistilled
- Posts: 45
- Joined: Thu Feb 23, 2017 6:53 pm
Is it possible to get support for OpenColorIO v2?
It looks like 2025.1 (and 2026.1) are still struggling to parse
Unless it's something I'm doing incorrectly.
It looks like 2025.1 (and 2026.1) are still struggling to parse
cg-config-v2.2.0_aces-v1.3_ocio-v2.3.ocio
. Displaying "No config file" under preferences.Unless it's something I'm doing incorrectly.
Octane had OCIO v2 (round number major version) support implemented since:tripledistilled wrote:Is it possible to get support for OpenColorIO v2?
It looks like 2025.1 (and 2026.1) are still struggling to parsecg-config-v2.2.0_aces-v1.3_ocio-v2.3.ocio
.
Displaying "No config file" under preferences.
Unless it's something I'm doing incorrectly.
Last edited by skientia on Thu Dec 05, 2024 4:56 pm, edited 2 times in total.
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OCIO v2.1 is supported, but that config requires OCIO v2.3. Support for v2.3 is coming - the plan is to have it ready for 2025.1.tripledistilled wrote:Is it possible to get support for OpenColorIO v2?
It looks like 2025.1 (and 2026.1) are still struggling to parsecg-config-v2.2.0_aces-v1.3_ocio-v2.3.ocio
. Displaying "No config file" under preferences.
Unless it's something I'm doing incorrectly.
- interelectronix
- Posts: 87
- Joined: Fri Sep 22, 2023 9:25 am
I know this is a bit off topic.
You guys are adding some really amazing features.
Is there a reason we don´t have a simple blur node out of the box without using OSL ?
That should be very easy to add and would help many users. The lowest hanging fruit possible
You guys are adding some really amazing features.
Is there a reason we don´t have a simple blur node out of the box without using OSL ?
That should be very easy to add and would help many users. The lowest hanging fruit possible
- tripledistilled
- Posts: 45
- Joined: Thu Feb 23, 2017 6:53 pm
Brilliant. Thank you.karl wrote:OCIO v2.1 is supported, but that config requires OCIO v2.3. Support for v2.3 is coming - the plan is to have it ready for 2025.1.