Hello everyone!
I'm working on a project where I have terrain in Cinema 4D using Octane displacement maps. However, I'm trying to import the terrain into Embergen, and it seems that Embergen doesn't recognize the displacement, so the terrain remains flat and doesn't work for my purposes.
Is there a simple way to bake Octane displacement maps so that the displacement is converted into actual geometry? Any tips on the best workflow to make this compatible with Embergen would be much appreciated!
Thanks in advance!
How to Bake Octane Displacement Maps into Geometry?
Moderators: ChrisHekman, aoktar
This is typically possible and done via the 3D DCC directly, rather than the renderer.
Assuming the displacement is a texture file, and if not, can be baked via Octane baking features.
Assuming the displacement is a texture file, and if not, can be baked via Octane baking features.
Hi,
as said, you need to use C4D Displacement Deformer with the same texture on a highly subdivided plane, then use the "Current state to object" command to freeze the displacement deformation.
ciao,
Beppe
as said, you need to use C4D Displacement Deformer with the same texture on a highly subdivided plane, then use the "Current state to object" command to freeze the displacement deformation.
ciao,
Beppe
For some context, Octane does its geometry generation and displacement on the GPU, after C4D has let go of the scene data. As far as C4D's export is concerned, Octane displacement doesn't exist. By switching to C4D's native displacement the export function can see the final form and save it appropriately.
Animation Technical Director - Washington DC