I'm using the render layers to separate the objects from the shadows. When I render the scene, it has weird artifacts in the edges (see picture attached)
I exported the render as a PNG RGBA, also TIFF to see if that was the error. I tried incrementing the samples from 2000 to 4000 and the same.
When I'm in photoshop, that layer has like a white border. In the viewport everything looks fine.
Weird artifacts Blender
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Neither Blender or Octane are faulty. Besides the Keep Environment "edge case" (discussed here).
Here is a previous case
And here is more information on alpha / export
Finally, more on sampling / kernel settings.
This is bumping up the priority on a new post on the website (link in the signature) as this "non-issue" pops up every now and then.
Here is a previous case
And here is more information on alpha / export
Finally, more on sampling / kernel settings.
This is bumping up the priority on a new post on the website (link in the signature) as this "non-issue" pops up every now and then.