OctaneRender® 2024.1 Beta 2

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi all,

We are happy to bring you the second Beta of 2024.1. Thanks to all those who reported issues, and sent us feedback. It is greatly appreciated.

For details on the features added in 2024.1, please see the 2024.1 Alpha 1 release post.

Important notes about these builds:
  • The minimum NVIDIA driver version that is required by this version is 522. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.
  • The GPU version of Open Image Denoise is supported on CUDA compute model 7 (Volta) and later. The CPU version is used on machines with older models and macOS.
As with all experimental builds, we advise not to use this release for production purposes.

Changes since 2024.1 Beta 1

New Features
  • Improved render performance of scenes with no motion on macOS when using HW accelerated ray-tracing.
  • Added support to using second and third UV sets for bump mapping if the first UV set is constant or not set.
  • Added support in OSL shaders to use differentials from vertex attributes for Dx() / Dy() and related functions.
  • Added new blend modes for output AOV layers:
    • Lighter color (SDR only)
    • Darker color (SDR only)
    • Linear burn (SDR only)
    • Vivid light (SDR only)
    • Linear light (SDR only)
    • Pin light (SDR only)
    • Hard mix (SDR only)
    • Hue (SDR only)
    • Saturation (SDR only)
    • Color (hue + saturation) (SDR only)
    • Luminosity (SDR only)
Resolved Issues
  • Fixed syntax highlighting of Lua multiline comments.
  • Fixed fast rounded edges shader.
  • Fixed volume medium compatibility mode changes not triggering an update.
  • Fixed issue during scene load causing some assets to not to load.
  • Fixed loading of animated VDBs with animated import parameters.
  • Fixed universal camera cubemap face calculation when stereo is enabled.
  • Fixed too strong bump mapping in material previews when using the sphere view.
  • Fixed double image of light sources through slightly rough glass materials with fake shadows.
  • Fixed application crash when a pin's value was changed in a standard surface material node.
  • Fixed auto bump on vertex displacement if using the second or third UV set.
  • Fixed application crash when closing a project.
  • Fixed issue causing multiple directional lights to not to work.
  • Fixed smooth shadow terminator on rotated instances.
  • Fixed error on macOS when using post-FX and some settings were updated.
  • Fixed some artifacts when using the color burn blend mode in the compositor
  • Fixed equation for soft light blend mode in output AOV layers (adds compatibility mode).
  • Fixed an invalid pin access error when using a standard surface material
    with a displacement node input.
  • Fixed 4D hash noise in OSL (`noise("hash", uvw, t)`) on macOS.
  • Fixed the undo action of collapsing a Scene node failing in certain circumstances.
  • Fixed inconsistent appearance of glossy materials inside specular materials with nested dielectrics enabled. The appearance would sometimes depend on priorities of other materials: if all priorities were the same it would switch as if the nested dielectrics were disabled.
  • Fixed render view component memory indicator when using AI denoiser on macOS.
  • Fixed a crash that occurs when we stop rendering during denoising.
  • Fixed issue causing scene compilation failures due to insufficient VRAM on Windows and Linux.
  • Fixed copy/pasting of the module graphs.
Downloads

Studio+

OctaneRender Studio+ 2024.1 Beta 2 Standalone for Windows (installer)
OctaneRender Studio+ 2024.1 Beta 2 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2024.1 Beta 2 Standalone for Linux

OctaneRender 2024.1 Beta 2 Standalone for macOS

OctaneRender Studio+ 2024.1 Beta 2 Node for Windows (installer)
OctaneRender Studio+ 2024.1 Beta 2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2024.1 Beta 2 Node for Linux

Demo

OctaneRender Demo 2024.1 Beta 2 Standalone for Windows (installer)
OctaneRender Demo 2024.1 Beta 2 Standalone for Windows (ZIP archive)
OctaneRender Demo 2024.1 Beta 2 Standalone for Linux

Happy rendering
Your OTOY team
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Why does your light still looks like this with specular and dof? Can this be fixed Even with AI on and regular octane light
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:Why does your light still looks like this with specular and dof? Can this be fixed Even with AI on and regular octane light
Can we have a sample scene to look at? Is it possible?
skientia
Licensed Customer
Posts: 239
Joined: Tue Mar 12, 2024 1:50 am
Contact:

coilbook wrote:Why does your light still looks like this with specular and dof? Can this be fixed Even with AI on and regular octane light
This should be effortlessly manageable via proper render settings and scene elements. This guide shows nearly all pointers, solutions and recommendations.
Octane resources
OCTANE POSTS (URLs have changed, which will break some links but all content remains available).
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

haze wrote:
coilbook wrote:Why does your light still looks like this with specular and dof? Can this be fixed Even with AI on and regular octane light
Can we have a sample scene to look at? Is it possible?
I'll try to send it Thank you
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Can we get ROUNDED EDGES as a global feature? So we can have both local rounded edges that will override global rounded edges and global rounded edges spinner for all meshes that don't have it.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Compositing layers like Render AOV has missing opacity control and missing alpha input. Could you add this please? Current workflow to add opacity/alpha control to composite layers makes it unnecessary complicated.
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Octane's AI light works great with octane lights but not with mesh light emitters.
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2024.1 Beta 3 has been released: viewtopic.php?f=33&t=83926
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