Hi there,
Relatively new to blender octane, and would like to work my way back to rebuilding the Octane beauty pass using photoshop.
To start simple, just using reflection (full pass) linear added to diffuse (full pass) does not get me the actual beauty pass.
it gets close, but not fully.
these are just simple cubes with default octane materials, no refraction, transmission or emission ( they render out black ).
the environment is a texture environment node with 0 power.
attached is the result of beauty vs reflection + diffuse, in photoshop.
would like some advice on how to match the beauty, feel free to let me know anything I might have missed.
Thanks
Blender Octane, Photoshop Beauty Pass Rebuild
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- marcosblag
- Posts: 4
- Joined: Sat Jan 13, 2024 10:17 am
- marcosblag
- Posts: 4
- Joined: Sat Jan 13, 2024 10:17 am
Hey!
Thanks for sharing the info, I will take a look to improve my knowledge.
Turns out it was the viewport vignette that was the issue, and there isnt a way to export the vignette as a pass I believe.
Consider this issue solved, thanks!
Thanks for sharing the info, I will take a look to improve my knowledge.
Turns out it was the viewport vignette that was the issue, and there isnt a way to export the vignette as a pass I believe.
Consider this issue solved, thanks!