Why am I getting a white line when rending object separately

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

linograndiotoy wrote:No need for that, thanks!

It's a general problem and we've just fixed it.
@Lino - is this release on the way yet?
linograndiotoy
OctaneRender Team
Posts: 1374
Joined: Thu Feb 01, 2018 7:10 pm

It's available now.
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

linograndiotoy wrote:It's available now.
Just downloaded - I now have a black line around the object in viewport but the render (F12) looks good. Can't figure out the discrepancy...

EDIT: to clarify - I'm on 'Override' for the Imager and Postprocess. If I uncheck Override, the image gets darker, but the outline remains, which must mean it's outside of the Imager(?) 'Disable partial alpha' makes the whole background black.

Again, the F12 view looks great.

EDIT 2: There's definitely a problem between how viewport and F12 manage shadow catchers and the post processor. I'm on a deadline, but will see if I can recreate later.
pegot
Licensed Customer
Posts: 938
Joined: Mon Nov 07, 2011 3:44 am

I sometimes have this issue too – usually when working with cryptomattes.

Since your files are .exr, one thing you can try that sometimes helps is to apply the EXtractoR effect in After Effects. This is really supposed to be used with multi-layer .exr files but I found it can sometimes create a tighter mask around a single alpha render. The effect also contains an UnMult checkbox.
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