Hi,
Motion blur causes flickering in complex specular material (glass simple, no scatter).
No motion blur (shutter speed = 0) and no more problem.
Which parameter to deal with to get rid of this flicking ? i d like to keep the mb effect, or at least understand better.
Cheers
specular glass and motion blur = flicking
Moderator: JimStar
Hi Adrien,AdrienG wrote:Hi,
Motion blur causes flickering in complex specular material (glass simple, no scatter).
No motion blur (shutter speed = 0) and no more problem.
Which parameter to deal with to get rid of this flicking ? i d like to keep the mb effect, or at least understand better.
Cheers
Thank you for the post.
Have you tried increasing the **Samples Per Frame** from the Vertex animated mesh>Shape node>AE editor>Octane Rollout.
Would you please share a sample scene for us to investigate if this does not fix?
cheers
Kind Regards
bk3d
bk3d
thanks for your answer, i will try your recommandation now.
However, the deactivation of motion blur work seemed to attenuate the flickering on one shot but absolutely not on other shots.
See attachment video.
cheers
However, the deactivation of motion blur work seemed to attenuate the flickering on one shot but absolutely not on other shots.
See attachment video.
cheers
- Attachments
-
- specular flicking.mp4
- (2.83 MiB) Downloaded 9532 times
Ok i found the problem, very simple.
There's an overlap or very close distance between the specular mesh and a solid diffuse base/fixation.
Adding some distance between them fixed it. RayEpsilon could have been an other parameter to deal with i guess if there's any existing gap.
There's an overlap or very close distance between the specular mesh and a solid diffuse base/fixation.
Adding some distance between them fixed it. RayEpsilon could have been an other parameter to deal with i guess if there's any existing gap.