Hi guys. Following aoktar's steps does indeed result in both outputs, but can you tell me why when I export them to a layered .exr(octane) the passes get washed out? It seems like they don't get tone mapped or something. If I export to separate files (.png, for example) it works, but .exr doesn't even if not layered. I'm using .exr because I'm also exporting cryptomatte masks.
So if I can't solve this I would still need to render things twice.
Is it solvable?
I can provide more info if needed.
Thanks
Save beauty AND denoised beauty OC 4.0
Moderators: ChrisHekman, aoktar
Yeah AE seems to do this by default. And to be honest I would have never guessed something was wrong if I were using AE from the start. Where I'm struggling is with PS, I'm compositing things there for print purposes. I'll try to find something similar to check/uncheck there. If you know something I'll appreciate ya. Thanks.
Edit: Just adding an exposure with game set to 0,416 seems to mostly solve it. (I'm guessing I needed to interpret 2.4 gamma as 1 or something alike). TY for pointing me there.
Edit: Just adding an exposure with game set to 0,416 seems to mostly solve it. (I'm guessing I needed to interpret 2.4 gamma as 1 or something alike). TY for pointing me there.
Is there any other file format that supports cryptomatte though?boxfx wrote:I wouldnt be using exr in photoshop personally, it has very poor support for the format, just choose something else which does the job.
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090