I'm using a noise as a bump map with a clamp. I want it to be a indent only, so I'm trying to figure out what values to use for my clamp.
Is grey neutral and black negative? So I would do 0 - 0.5 in my clamp to do only negative bump?
What color is neutral for a bump map noise?
Moderators: ChrisHekman, aoktar
As I understand it, bump maps don't really have a neutral or zero point, unlike displacement maps. They are closer to the way normal maps function, where the value of every pixel is really only relative to the values of the adjacent pixels, for rendering purposes. So if you are using 256 levels of gray, you might as well treat white as your zero, to give you the most delta resolution to work with.
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- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Add a gradient node between the source node (RGBSpectrum node, noise, etc.) and the bump port. Then adjust the slider value of the gradient.
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Worth mentioning that "bump mapping" will solely yield a flat result, the same goes for normal map. Only the displacement map (whichever the type) can "physically displace" the geometry.

In addition, and as an alternative (for whatever the needs may be): the range node.jayroth2020 wrote:Add a gradient node between the source node (RGBSpectrum node, noise, etc.) and the bump port. Then adjust the slider value of the gradient.