How do we setup Movie Render Que to submit jobs on the farm?

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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cturhanspire
Posts: 5
Joined: Wed Dec 14, 2022 5:16 pm

I don't see an Octane option in Movie Render Queue. Is there any documentation on how to setup renders using Deadline, or even locally?

Thanks.
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Don't you have the option to Add to Render Queue in the Render menu? It should be just like any other queued render job.

It's been ages since I used Deadline, but I do remember it being a pain to use with C4D compared to Maya Things may have improved over the last five or six years, though. These days we just use network render and a standard C4D queue on the LAN, if we aren't using Otoy's cloud RNDR.
Animation Technical Director - Washington DC
cturhanspire
Posts: 5
Joined: Wed Dec 14, 2022 5:16 pm

No render que option in the Octane menu. Also couldn't find and Octane specific nodes inside Movie Render Que. Desperately need Otoy to tell us if this is possible as we're evaluating Octane for our studio.
ChrisHekman
OctaneRender Team
Posts: 1029
Joined: Wed Jan 18, 2017 3:09 pm

MRQ is not supported at the moment.
Sequencer is supported however, and you can export your animated scene using old method of rendering out sequencer via the Render Movie Settings : https://docs.unrealengine.com/4.26/en-U ... /Overview/

There are three octane output types, of of which exports the scene to orbx, which can then be rendered in standalone or RNDR/ORC
cturhanspire
Posts: 5
Joined: Wed Dec 14, 2022 5:16 pm

Thanks Chris, in 5.03 and above, the render button inside the sequencer opens up a movie render que window, so we can't render the old way anymore. It'd be great if you added an Octane render mode inside the MRQ.
cturhanspire
Posts: 5
Joined: Wed Dec 14, 2022 5:16 pm

Ah sorry, there is a legacy mode which is what you're talking about I think.

Thanks.
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