Best to attach a small demo scene exhibiting the problem, not just a render.moebius wrote:there is this line: it comes from "denoise volume" But why?
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Is there chance to make Fracture fully works with instance nodes ? Using instance id in object tag for dozens of objects is not the best way. Fracture can do that better.
Architectural Visualizations http://www.archviz-4d.studio
Could you send me example scene for your request?SSmolak wrote:Is there chance to make Fracture fully works with instance nodes ? Using instance id in object tag for dozens of objects is not the best way. Fracture can do that better.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Please see. Fracture works only with random effector in color mode but random color and jittered color correction nodes doesn't works even with effector.aoktar wrote: Could you send me example scene for your request?
- Attachments
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- fracture_vs_cloner.zip
- (497.76 KiB) Downloaded 75 times
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- fracture_problem_scene.zip
- (84.61 KiB) Downloaded 68 times
Architectural Visualizations http://www.archviz-4d.studio
It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.SSmolak wrote:Please see. Fracture works only with random effector in color mode but random color and jittered color correction nodes doesn't works even with effector.aoktar wrote: Could you send me example scene for your request?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you for pointing that, yes it works fine with Mograph nodes. But anyway there is limitation while using them because only way for generate random texture hue for example is to use composite texture but it is not the best :aoktar wrote: It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Using jittered texture node would be the best. But it would be resolved if we will have the same Color Correction node as it is in Standalone version with hue input available :
Architectural Visualizations http://www.archviz-4d.studio
Back to my topic, I got now a scene 
The white line happens after denoise.
https://we.tl/t-xitWvHdD6t

The white line happens after denoise.
https://we.tl/t-xitWvHdD6t
- Attachments
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- Bild_2022-12-12_161143881.png (124.59 KiB) Viewed 1893 times
Yes but I define the routes to follow. And I do if it's possible and detect proper timing for that. Thanks for pointing that but no promise to do this. Even not sure it's possible because of the nature of the Fracture.SSmolak wrote:Thank you for pointing that, yes it works fine with Mograph nodes. But anyway there is limitation while using them because only way for generate random texture hue for example is to use composite texture but it is not the best :aoktar wrote: It will work with Mograph colors, because it's not generating Render instances. Other texture types require the this.
Using jittered texture node would be the best. But it would be resolved if we will have the same Color Correction node as it is in Standalone version with hue input available :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mingmingAS
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- Joined: Sun Mar 17, 2019 12:31 pm
Light exclusion fails in the new version of C4D rendering queue