Hotel Stella

Display your final art here...
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t0m4sk0
Licensed Customer
Posts: 34
Joined: Wed Oct 20, 2010 7:57 pm
Location: Slovakia

- t0m4sk0 & timmaigh proudly present :) their first project in octane

Image

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Image

Uploaded with ImageShack.us
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
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teecee2107
Licensed Customer
Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

Whoaw ! Nice work.
The ground is much better now ;)
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

All of them, Superb ;)

I prefer the third and last ones as the best, because of the reflections on the windows and nice interior lighting.
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mlody47
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Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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the third one ...REALLY ROX!!
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

For your thin curtains near windows, you need to add translucency for better looking results. Add materials - diffuse
and also add textures - colours - RGB spectrum and connect to transmission input on the diffuse material switch to pathtracing to see the effect. Your first colour controls main colour and second controls the amount of translucency. :)
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ironelix
Licensed Customer
Posts: 111
Joined: Thu Jul 01, 2010 7:28 pm

Very nice render!
I7 2.8 860 -Win 7 64- 8 GB DDR 3 - Gainward GTX 560 Ti 2Giga Phantom
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

congrats :) very nice images.
Can i put them in the gallery, they are definately gallery-material :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
t0m4sk0
Licensed Customer
Posts: 34
Joined: Wed Oct 20, 2010 7:57 pm
Location: Slovakia

MaTtY631990 wrote:For your thin curtains near windows, you need to add translucency for better looking results. Add materials - diffuse
and also add textures - colours - RGB spectrum and connect to transmission input on the diffuse material switch to pathtracing to see the effect. Your first colour controls main colour and second controls the amount of translucency. :)
Thnx, you are right, curtains are made only by opacity, because we have really big node and we cannot connect material to curtains layer (over 150 items).
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
t0m4sk0
Licensed Customer
Posts: 34
Joined: Wed Oct 20, 2010 7:57 pm
Location: Slovakia

radiance wrote:congrats :) very nice images.
Can i put them in the gallery, they are definately gallery-material :)

Radiance
really thnx, it would be plasure for us :)
(res are from 2000x1000 to 4000x2000, so I can send you orig. images)

t0m4sk0 & timmaigh
1 x GTX 460 2GB, Core i3 @ 3,7Ghz, 4GB Ram, Win 7 64-bit, 260.99 WHQL
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