OctaneRender® 2022.1 XB 3

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coilbook
Licensed Customer
Posts: 3034
Joined: Mon Mar 24, 2014 2:27 pm

Any hopes to get procedural layered fog and cloud system? You already have mesh too fog in place. Vray has cloud atmosphere and blender got layered fog.
Vray has a very nice easy to use cloud system. Would be nice to have the same.

Thanks.
Attachments
FC178657-83E0-4134-9039-185BD5CFCAD8.png
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coilbook
Licensed Customer
Posts: 3034
Joined: Mon Mar 24, 2014 2:27 pm

haze wrote:
karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all

graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

Hi,
I get this error
Attachments
nnnnnnnnnnnnnnnnnn.jpg
nibbler
Licensed Customer
Posts: 54
Joined: Wed Jul 23, 2014 6:50 pm

Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?

As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

While using Photon Tracing shadows from thin objects are gone.
Attachments
photons_no_shad.jpg
Architectural Visualizations http://www.archviz-4d.studio
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nuno1980
Licensed Customer
Posts: 785
Joined: Sat Dec 18, 2010 10:04 pm

SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
Try to decrease "Ray Epsilon" from default number. :)
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jobigoud
OctaneRender Team
Posts: 250
Joined: Sat Aug 15, 2015 1:28 pm

coilbook wrote: I get this error
The script posted earlier is not a MAX script, it's a Lua script for Octane standalone.
nibbler
Licensed Customer
Posts: 54
Joined: Wed Jul 23, 2014 6:50 pm

nibbler wrote:Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?

As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.

A simple "yes", "no", "not yet planned" would help (to decide loyal customers license extension and hardware invest route).
thank you.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
john_otoy
OctaneRender Team
Posts: 251
Joined: Tue Aug 10, 2021 9:38 pm

SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
Try lowering kernel > ray epsilon. If that's not the problem, please provide a simplified scene for us to look at.
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SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Architectural Visualizations http://www.archviz-4d.studio
john_otoy
OctaneRender Team
Posts: 251
Joined: Tue Aug 10, 2021 9:38 pm

SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Photon tracing uses the same ray epsilon default as all other kernels (0.0001)
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