Hello,
I saw this today and wanted to ask why we should avoid to use JPEG files for displacement source?
"For texture displacement, this needs to be an image.
This means you can put a PNG, EXR, PSD, or any other image type supported
by octane into an Image Texture node and feed it into the displacement node
(avoid JPEG though if you can)."
https://help.otoy.com/hc/en-us/articles ... splacement
thanks
Why we should avoid JPEG for displacement?
Moderators: ChrisHekman, aoktar
Corrupted pixels because of image compression and 8-bit colors. It works best with 16/32 images.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
And what about format for HDRI Skies ? Is that true that HDR format is better than EXR for them ?elsksa wrote:And OpenEXR is the way.
Architectural Visualizations http://www.archviz-4d.studio
Mainly for visuals.Delizade wrote:Thank you elska (nice blog) and aoktar.
Does using JPEG effects visual result only, or it effects render performance too?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw