Black background, Octane Specular = white object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ycmitch
Licensed Customer
Posts: 3
Joined: Thu Feb 24, 2022 1:18 am

I have a black background, and assigned 'Octane Specular' to a sphere. My assumption here is that it's entirely transparent like glass.
Yet, when I render it's entirely white.

Is this assumed behaviour? Where does the white come from?

Image
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hi,
It would look as expected with higher sub-division (3, using the Sphere Primitive Geometry).
octane_29PxlJNy7X.jpg
Without high enough sub-division, the geometry will feature clearly visible "faces" that will bend the light direction as it is a specular (glass) material.

Side note: it is strongly recommended to set the "BRDF Model" to GGX Energy Preserving.
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi ycmitch,
the white comes from the default Environment that is set to light gray.
If there is nothing else in the scene, there is nothing to reflect refract for the Specular material.
Try to add an HDRI Environment to have a non constant Environment to reflect refract:
0E232D4C-3D23-4CA0-83E3-85264E1C0108.jpeg
ciao,
Beppe
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