Hello,
Thanks again for all the many improvements that have gone into the UE plugin of Octane so far. There's a lot to like, but also a lot that seems to pop up out of nowhere causing problems, like the following:
For some reason, Octane throws up a Video memory exhausted error in UE5's viewport (not the Octane Render View), once I fire up Octane. I've gone through and deactivated all geometry, then added it back in one after the other, but the findings are inconclusive. Of course everything runs well, when there's almost nothing in the shot, but once you load ever so slightly more complex scenes, it becomes a game of roulette, in which Unreal will suddenly decide that the video memory is exhausted, meaning the editor will either crash or become so sluggish that you will have to force shut it, in order to regain control of your PC.
Any idea what's happening here and how to avoid it?
This is my number one reason why I still haven't thrown any professional gigs at Octane inside UE, because these issues would leave me dead in the water. Thanks for letting me know