I'm hyper aware this has been asked a number of times, but I cannot for the life of me get this of this grain in my interior shots.
Exterior with sunlight is completely crisp, but with the interiors I've:
- Emissive sampling rates 15,000
- Max samples 6,000
- GI clamp 10
- Using Pathtracing, but Direct and PMC are just as bad (or worse)
- currently just 2 long cubes with a blackbody white emissive material on both
- tried adding more lights
- tried adding less lights
- tried adaptive sampling with threshold 0.03 and min samples 256
- tried howling at the moon
Reference image I'm trying to mimic is here:
https://imgur.com/1a8Fy0j
Closest I'm able to get (after 6 hours of fiddling) is here:
https://imgur.com/cl5b3Yv
I know we're all sick of these posts, but is there anything we can think of that I haven't tried? I've attempted every comment mentioned in every other thread, and it's still a grainy mess. Nowhere near the sharpness of the reference image.
Someone please lend me a hand here?
I just, cannot escape the grain/noise
Moderators: ChrisHekman, aoktar
Hi,
Have a complete read over https://www.elsksa.me/scientia/cgi-offl ... r-settings and come back if you are still struggling. You should not be as what I wrote should give enough pointers to handle the situation but I will still be happy to help further if needed.
You will also realize that at least one setting you've mentioned is wrongly used. I let you find out which one.
If you are interested, you could also join the Octane Discord server I am also part of.
Discussions are real-time as opposed to the forum. As you wish. Link in my signature.
Have a complete read over https://www.elsksa.me/scientia/cgi-offl ... r-settings and come back if you are still struggling. You should not be as what I wrote should give enough pointers to handle the situation but I will still be happy to help further if needed.
You will also realize that at least one setting you've mentioned is wrongly used. I let you find out which one.
If you are interested, you could also join the Octane Discord server I am also part of.
Discussions are real-time as opposed to the forum. As you wish. Link in my signature.
Why would you tell someone that is asking for help that you know what the problem is, but you're not going to tell them?...You will also realize that at least one setting you've mentioned is wrongly used. I let you find out which one.
Upload a scene (strip it of any objects which aren't needed) and we'll take a look
I could do that and even have many scene files that I can share (and plan to as an online free library).boxfx wrote:
Why would you tell someone that is asking for help that you know what the problem is, but you're not going to tell them?... Upload a scene (strip it of any objects which aren't needed) and we'll take a look
However, I tend to be disappointed by user not learning when pre-made files are given to them.
The best way to learn is by acknowledging. Octane is not that hard to learn, yet, it is capital to understand what does all the options do rather than copying someone else values.
This is valid in many fields/domains and is my experience from years of helping and tutoring. I also spent a lot of time writing Octane-dedicated informative content on my website!
If that isnt the cheesiest way of bringing more people to your own homepage than i dont know what that is.elsksa wrote:Hi,
Have a complete read over https://www.elsksa.me/scientia/cgi-offl ... r-settings and come back if you are still struggling. You should not be as what I wrote should give enough pointers to handle the situation but I will still be happy to help further if needed.
You will also realize that at least one setting you've mentioned is wrongly used. I let you find out which one.
If you are interested, you could also join the Octane Discord server I am also part of.
Discussions are real-time as opposed to the forum. As you wish. Link in my signature.
i agree with learning by doing and RTFM is very important (readthefuckingmanual for everyone who knows adam savage), but still.
Try Path Tracing, give it about 3000 samples for interiors, pull GI clamp down to 5, activate AI Light, activate adaptive sampling and leave it at default.
for your lights (be it via texture or arealight, use Texture emmission with a gaussian spectrum for lightcolor control, thats way better than blacklight.
power for a texture emission with gaussian texture only needs to be around 1 for good illumination
be sure to have surface brightness turned off, thats only for monitor type like materials.
have sampling rate all at the same niveau, 1 is good. turn single lights up if you know grain comes from that light.
and most important: Activate your denoiser in the camera
Hi Ilius,Ilius wrote: If that isnt the cheesiest way of bringing more people to your own homepage than i dont know what that is.
This forum, as many similar places (e.g. Discord servers), have and will continue have new (more or less) redundant (duplicated) posts, every now and then. The website (scientia section, specifically) is a way to gather in one place, all the information that I (and some other users) often have to repeat (way too many times) on a daily basis, which (the repeating) isn't efficient. Similar to a documentation or F.A.Q.
To be clear and transparent here, there is no ad, no sign-up or anything. This isn't to get me new client either (I'm no longer "in the business"). I hope it clarified my intentions.
By the way, I was referring to this parameter, in my first reply.Maxter wrote:Hi,
I would try to decrease your emission samplings back to 1 and activate AI Light
The original poster mentioned "Emissive sampling rates 15,000", which isn't "light sampling", but, simply said, a "light priority" factor. It allows to prioritize the sampling of some lights that have the highest value (relative to the other lights). There should be no need for extreme values in most cases.
For instance, a scene with two lights: Light A gets a value of 1, if Light B requires sampling priority, the value has to be superior to the Light A Sampling Rate value, and so on.
- mikeadamwood
- Posts: 165
- Joined: Sat Sep 17, 2016 11:51 am
So linking someone to a perfectly good resource, that someone has spent time and effort putting together (for zero financial gain btw) is now a crime these days?Ilius wrote:If that isnt the cheesiest way of bringing more people to your own homepage than i dont know what that is.elsksa wrote:Hi,
Have a complete read over https://www.elsksa.me/scientia/cgi-offl ... r-settings and come back if you are still struggling. You should not be as what I wrote should give enough pointers to handle the situation but I will still be happy to help further if needed.
You will also realize that at least one setting you've mentioned is wrongly used. I let you find out which one.
If you are interested, you could also join the Octane Discord server I am also part of.
Discussions are real-time as opposed to the forum. As you wish. Link in my signature.
i agree with learning by doing and RTFM is very important (readthefuckingmanual for everyone who knows adam savage), but still.
Try Path Tracing, give it about 3000 samples for interiors, pull GI clamp down to 5, activate AI Light, activate adaptive sampling and leave it at default.
for your lights (be it via texture or arealight, use Texture emmission with a gaussian spectrum for lightcolor control, thats way better than blacklight.
power for a texture emission with gaussian texture only needs to be around 1 for good illumination
be sure to have surface brightness turned off, thats only for monitor type like materials.
have sampling rate all at the same niveau, 1 is good. turn single lights up if you know grain comes from that light.
and most important: Activate your denoiser in the camera
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