Hi Beppe, yes I know about Keep up-right but it works completely different than perspective correction - it is more like LensShift Y. Please try how it works different when you use camera Y rotating.bepeg4d wrote: Oops, sorry, didn't notice it was about Universal camera.
In this case, the Perspective Correction is named Keep up-right: ciao,
Beppe
Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Moderators: aoktar, ChrisHekman
Architectural Visualizations http://www.archviz-4d.studio
- ryanaexavier
- Posts: 20
- Joined: Fri Jul 06, 2018 8:11 am
aoktar wrote:Do you know the writing OSL or just copy/paste something? Did you check the log output to see results? Just send me your project with PM if you don't know to check.GXGsynth wrote:2022.1 XB1 C4D seems to break all my Vectron projects that work in 2021.1.5 R3, and just doesn't want to load Vectron scripts period besides the init sphere. Also, when the compiled Vectron script has a bunch of parameters, it shrinks the code entry window which can't be resized, is that fixable?
I can second that this is an issue. Previously working Vectron projects are broke in 2022. I loading the project as normal, copying vectron object into a new 2022 project, copying the code itself into a new vectron node (which now has the little r with s circle around it) and all methods render a blank screen even though vectron returns "Compilation OK". I will PM you a project.
Voronoi Pattern use only one color :
Architectural Visualizations http://www.archviz-4d.studio
Strange thing. If LiveViewer is active rendering to PictureViewer is 40% faster than rendering to PictureViewer without LiveViewer activated :
The same issue is in 2021 version.
Also Preview Mode completely doesn't work - it always show pure white material.
The same issue is in 2021 version.
Also Preview Mode completely doesn't work - it always show pure white material.
Architectural Visualizations http://www.archviz-4d.studio
- jayroth2020
- Posts: 484
- Joined: Mon May 04, 2020 7:30 pm
It is called "Projection" in the c4doctane plugin. https://docs.otoy.com/cinema4d/Projection.html
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 1 EVGA RTX 3090Ti FTW3 Hybrid / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Sorry, I am not able to find this node or how would I set something like this?jayroth2020 wrote:It is called "Projection" in the c4doctane plugin. https://docs.otoy.com/cinema4d/Projection.html
Ryzen 9 5900x | 64GB RAM | 1x RTX 3090
Blender | C4D | Standalone
Win 10
Blender | C4D | Standalone
Win 10
It's a missed node. There are still missing nodes and features on integration beside of it. Thanks for pointing that.Meet wrote:Sorry, I am not able to find this node or how would I set something like this?jayroth2020 wrote:It is called "Projection" in the c4doctane plugin. https://docs.otoy.com/cinema4d/Projection.html
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- ryanaexavier
- Posts: 20
- Joined: Fri Jul 06, 2018 8:11 am
Have you had a chance to look into the Vectron issues yet?ryanaexavier wrote:aoktar wrote:Do you know the writing OSL or just copy/paste something? Did you check the log output to see results? Just send me your project with PM if you don't know to check.GXGsynth wrote:2022.1 XB1 C4D seems to break all my Vectron projects that work in 2021.1.5 R3, and just doesn't want to load Vectron scripts period besides the init sphere. Also, when the compiled Vectron script has a bunch of parameters, it shrinks the code entry window which can't be resized, is that fixable?
I can second that this is an issue. Previously working Vectron projects are broke in 2022. I loading the project as normal, copying vectron object into a new 2022 project, copying the code itself into a new vectron node (which now has the little r with s circle around it) and all methods render a blank screen even though vectron returns "Compilation OK". I will PM you a project.
There's a change for compiler that doesn't let you use the positive values of distance. It looks like avoiding to see any results. Probably you need to revise the script for that. See discussionryanaexavier wrote: Have you had a chance to look into the Vectron issues yet?
roeland wrote:You can see from the assignment to the distance in this shader that it never returns negative values:aoktar wrote:We have some report about vectrons are not giving any output. Here's an example to show the weird problem for this. The scene is working well in Standalone 2021.1.5, but cannot see any shape with 2022.1-XB1.
A valid SDF always returns negative values in some region (this is the space that is “inside” the object). If a shader doesn’t return negative values anywhere it is not expected that it will consistently produce some object.Code: Select all
c.dist = sqrt(rr) / Dd;
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw