Check out this animation of rotating 3dsmax sphere with greeble plugin applied composited with aerial footage from SkyCamUsa. rendered with octane.
http://www.youtube.com/watch?v=AUNOCR5FIF0
Giant greeble ball composite
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
@[gk]
I have not had too much success so far. Maybe you can give me some tips. My work flow is this. I create the animation from host app. send to octane to render. Within host app create pure white object and pure black background and render the same frames with same as octane with same fps. Then bring both into AE and use the black and white as a luma matt against the octane render. My problem is i still get a slight halo around the outermost edges.
oh and i don't use DOF in octane at all so my edges will match.
Tips?
I have not had too much success so far. Maybe you can give me some tips. My work flow is this. I create the animation from host app. send to octane to render. Within host app create pure white object and pure black background and render the same frames with same as octane with same fps. Then bring both into AE and use the black and white as a luma matt against the octane render. My problem is i still get a slight halo around the outermost edges.
oh and i don't use DOF in octane at all so my edges will match.
Tips?
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Set luma matte for the render and then pre compose the render and alpha. Apply matte/simple choker to remove those pixels you don't want. I did the alpha and shadow pass for the ball in octane so it would match, but also slightly saved due to the footage not being entirely sharp.