Hi, is there a special way to save models with materials to the content browser?
I have a plant here with an Octane Mix material with two child materials, and when I drag that to the content Browser it only has the Mix material, not the child materials under that when I import it in another scene.
Do I need to save it as a scene instead of drag and droping it to the content browser?
Save models with material
Moderators: ChrisHekman, aoktar
3D Generalist.
Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello, as an alternative, there is the ORBX file format.
It is basically an Alembic file with "Octane's features": materials, lights, textures, render kernels...
However, without complete certainty, I would assume that the ORBX could only be saved-to-disk and not in the native Cinema 4D Browser custom library.
It is basically an Alembic file with "Octane's features": materials, lights, textures, render kernels...
However, without complete certainty, I would assume that the ORBX could only be saved-to-disk and not in the native Cinema 4D Browser custom library.
It's not for storing and reading back. Transferring the scene as Standalone format for checking/RNDR rendering or using with any other software. Also you can use it for getting back with an orbx loader object. But it will be like a blackbox.elsksa wrote:Hello, as an alternative, there is the ORBX file format.
It is basically an Alembic file with "Octane's features": materials, lights, textures, render kernels...
However, without complete certainty, I would assume that the ORBX could only be saved-to-disk and not in the native Cinema 4D Browser custom library.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
This method does work flawlessly in Standalone, at least. Exporting as either .ocs or .orbx will load the scene data and node-graph back to Standalone, identically to the original scene.
Perhaps not for Octane Cinema 4D (or other Octane plugins), despite the ORBX import/export available.
Perhaps not for Octane Cinema 4D (or other Octane plugins), despite the ORBX import/export available.
Importing is a completely different story. All objects will be exported as meshes without underlying c4d structures. Then I didn't find it much useful and didn't spend time to implement an importer.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Can Orbx be used as Xref replacement ?
Architectural Visualizations http://www.archviz-4d.studio
Why not, it's similar to that.SSmolak wrote:Can Orbx be used as Xref replacement ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is there a plan to get this to work? Maby the new Content Browser has some new features that will help?aoktar wrote:Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system
3D Generalist.
No plans, it's not possible as I saidhaffy wrote:Is there a plan to get this to work? Maby the new Content Browser has some new features that will help?aoktar wrote:Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw