OCEAN Displacement in Octane

Houdini Integrated Plugin

Moderator: juanjgon

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hubble
Licensed Customer
Posts: 16
Joined: Wed Jul 24, 2019 1:38 pm

Hello,
i use the displace map from oceanevaluate.but in octane it seems no work to the grid.
what's wrong with my setup?
my problem screenshot below the Posted attachments

thank you!
Attachments
the problem
the problem
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The problem can be the file format. Probably Octane doesn't support .pic textures. Can you please export them to another common format (.jpg, .tif, etc.) and try again?

Thanks,
-Juanjo
hubble
Licensed Customer
Posts: 16
Joined: Wed Jul 24, 2019 1:38 pm

hello
i tried someother formats . the .tif looks better. i changed the gamma to 1. it's a greathelp .
but i have some other problems. the miscellaneous blocks on the picture. What can I do to solve the problem .the normal?

thank you !
Attachments
2.png
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, have you tried to adjust the ray epsilon parameter in the kernel node? I wonder if you could have a scale problem. If you want to share the scene including the displacement map, I could take a look at it here.

Thanks,
-Juanjo
hubble
Licensed Customer
Posts: 16
Joined: Wed Jul 24, 2019 1:38 pm

hello
i tried the epsilon but the problem still exists ,here is the scene.

thank you!
Attachments
H_Test.rar
(63.76 MiB) Downloaded 169 times
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry for the late reply. Please, disable the "Auto bump map" option in the vertex displacement node. Probably this feature doesn't work fine with the vector displacement maps.

Thanks,
-Juanjo
hubble
Licensed Customer
Posts: 16
Joined: Wed Jul 24, 2019 1:38 pm

Thank you for your replay :D
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

hubble wrote:hello
i tried someother formats . the .tif looks better. i changed the gamma to 1. it's a greathelp .
but i have some other problems. the miscellaneous blocks on the picture. What can I do to solve the problem .the normal?

thank you !
Hello,
It is very strongly recommended to work with OpenEXR in 32-bit floating point precision (not for everything, though! For Displacement it is, at least) rather than TIFF or any (other) integer file formats.
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