This is an production release of the OctaneRender™ 2020.2 for LightWave™ plugin version 2020.2.3.0, available for LightWave 11.6, 2015.3, 2018.0, 2019.0/2019.1 and 2020.0 Windows x64 and MacOS (CUDA). This build has been compiled using the Octane 2020.2.3 core.
Make sure to use an NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 release post, but this is a brief list of the main new features that have been added.
FEATURES AVAILABLE IN THE LIGHTWAVE PLUGIN:
- Improved RTX performance.
- Fast Spectral Nested Dielectrics.
- Denoiser support for the new NVIDIA Ampere devices.
- New chaos texture node.
- Improved color correction node.
- ACEScg and filmic processing. New color options available in the Octane ROP node.
- OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
- OpenColorIOColor graph nodes. Look, Profile and View nodes
- Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
- Null material.
- Spotlight texture.
- New ray type, texture composite and channel tools shader nodes.
Release 2020.2.3.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.2.3.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2020.2.3.0 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 2020.2.3 version for the network rendering nodes
viewtopic.php?f=24&t=77414
Release Notes
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RELEASE 2020.2.3.0
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* PLUGIN FEATURES AND FIXES:
- Multi-thread scene extraction. New option in the plugin options panel to enable/disable this feature. This feature is limited to 64 cores, or to a single CPU in dual-CPU systems with more than 64 cores. The F9/F10 preview window will be frozen while processing the scene extraction.
- Fixed a problem with the chaos texture transformation parameters.
- Fixed a crash while working with objects whose name starts with "("
* OCTANE FEATURES AND BUGS FIXED:
- Brought back the dialog that allows retrying activation when the connection with OctaneLive has failed.
- Fixed bug causing moving instances to disappear when subframe start would be set to 100% in the animation settings.
- Fixed crash when an OSL shader has two outputs.
- Fixed crash when an OSL shader has a struct as input parameter.
- Fixed render failure when rendering a preview of a toon material.
- Fixed render failure when texture displacement is used on a mesh with no UV coordinates and RTX is enabled.
- Fixed AI denoiser on macOS by updating cuDNN to version 7.6.5.
- Fixed volumetric spot light cutting out geometry with a material priority less than 0. This is because the volumetric spot light had a default priority of 0, so if the user tries to set the scene geometry with less than 0 priority, they will be cut out.
- Fixed rendering of fake shadows of nested dielectrics that have SSS.
- Fixed missing attenuation if a toon material is indirectly visible, e.g. behind some tinted glass.
- Fixed material opacity not using the correct opacity when using mix material inside a layered material node.
- Fixed incorrect reset of material layers if a mix material gets changed and is used inside a layered material node.
- Fixed incorrect rendering of Vectron nodes with object layer / material map nodes if connected to an OSL texture with an _sdf input.
- Improved performance in some scenes with a scattering environment medium when using RTX.
- Fixed portal material being non-transparent to shadow rays.
- Fixed clamping of HDR input values in the color correction texture.
- Fixed CUDA failure when rendering toon materials.
- Fixed incorrect rendering of toon materials with opacity < 1.
- Fixed CUDA failure when vertices of a mesh are moved around in quick succession and RTX is enabled.
- Fixed broken auto bump of vertex displacement if dirt is used in the material as well.
- Fixed missing render update if a toon ramp is modified.
- Fixed superfluous geometry updates when an input of a volume node got changed.
- Fixed specular transmission "leaking" into the indirect reflection render pass.
Happy rendering,
Your OTOY Team