^^^ That's what I thought of too, but what do you plug into the "From" and "To" inputs on the Distance node? The Render Target editor (which is the context where you use the ThinLens node) sits above all of the other objects and items in a LightWave scene, so how would one go about getting the motion information for the camera and the "focus null" into the Render Target context?
ETA: Oh good grief, I feel like an idiot now. I sometimes forget that just because Octane can't access LightWave's instance information doesn't mean it can't access LightWave's
ITEM information, which is a completely different thing:
Just remember to use
world position for your camera and your focus null or you will get some...
interesting results.
Octane 2020.2.3.1 | LightWave 2019.1.5 (3134) | Win10 Pro 19041.1052 | 2 x Gigabyte AORUS RTX 2080 Ti Xtreme w/NVLink | Gigabyte AORUS Xtreme X399 | AMD Ryzen 2950X | 64 GB RAM | SSDs: Samsung 970 PRO 512 GB + Seagate FireCuda 510 2 TB | blog.gammans.zone