[OpenColorIO Info]: Color management disabled. (Specify the $OCIO environment variable to enable.)
25832: Fatal error: Segmentation fault\
Hi all. I did some searching on the forum and found some other people had these problems. I can sometimes render 10 frames, sometimes 50, sometimes 1. I get the above error.
Houdini 18.5.351 Octane 2020.2.0.4 Windows
It was working fine last night (my previous version of Octane). I literally walked away, came back 5 mins later, tried another frame and I was getting nothing (black in Mplay, black in IPR) I updated OCtane to latest. It started rendering again, but now with the new crash.
This also appears in the console now when I start Houdini.
[OpenColorIO Info]: Color management disabled. (Specify the $OCIO environment variable to enable.)
Do I need to disable OCIO in my Houdini .env?
OCIO Octane crashing
Moderator: juanjgon
I went to the OCIO site and downloaded an OCIO config just to give a path for Houdini to point to a file. The rendering is working so far but this popped up in the console
[OpenColorIO Info]: Color management disabled. (Specify the $OCIO environment variable to enable.)
*** OCTANE API MSG: Tried to access null item
*** OCTANE API MSG: Tried to access null item
**update** nope, crashed again
Is this getting worked on or should I just revert to an older version for the time being. Cheers
[OpenColorIO Info]: Color management disabled. (Specify the $OCIO environment variable to enable.)
*** OCTANE API MSG: Tried to access null item
*** OCTANE API MSG: Tried to access null item
**update** nope, crashed again

The console message comes from the Octane core and it is only information about the fact that it can't initialize OCIO, but it is not a critical issue at all, so the crash must come from another problem at the render time. Later this week we are going to release a new plugin build including the latest Octane 2020.2.1 core. If you still have this problem with this new build, let us know to further investigate it.
Thanks,
-Juanjo
Thanks,
-Juanjo
Hi;
I am also experiencing very similar behavior as described here; I can render a scene for only a handful of frames, then I get a "Segmentation Fault" message and houdini crashes.
I'm on Windows 10, and as of this writing, have the latest Octane and Nvidia Studio graphics drivers installed. I am rendering on a two-GPU system, using one 1080 and one 1080ti card.
What are some things I can do to help troubleshoot this? Are there log files or other resources I can provide or spelunk myself to be useful? I'm not sure where to start investigating...
I am also experiencing very similar behavior as described here; I can render a scene for only a handful of frames, then I get a "Segmentation Fault" message and houdini crashes.
I'm on Windows 10, and as of this writing, have the latest Octane and Nvidia Studio graphics drivers installed. I am rendering on a two-GPU system, using one 1080 and one 1080ti card.
What are some things I can do to help troubleshoot this? Are there log files or other resources I can provide or spelunk myself to be useful? I'm not sure where to start investigating...
Hi! Took me a while but here's my crash log. Again, it happens when I'm rendering a sequence. Single frames are fine. Here's a dxdiag doc also. Some interesting info at the bottom about Houdini crashing. Might be of interest. Cheers!
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- DxDiag.txt
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- octane_crash_log.txt
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Sorry, are you rendering the scene in full scene reload mode? I'm investigating a crash that happens while cleaning the scene that seems related to your issue.theshizon wrote:Hi! Took me a while but here's my crash log. Again, it happens when I'm rendering a sequence. Single frames are fine. Here's a dxdiag doc also. Some interesting info at the bottom about Houdini crashing. Might be of interest. Cheers!
Thanks,
-Juanjo