Emissive material and opacity from attribute

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Emissive material and opacity from attribute

Postby WoutTgh » Wed Nov 25, 2020 10:01 pm

WoutTgh Wed Nov 25, 2020 10:01 pm
Hi,

I'm working on something with particles( points rendered as spheres). When I create a float attribute and use it for material opacity, the materials remains emissive even with "Transparent emission" off.

Wiring a color rgb node into the opacity setting of the material works, but every other option I tried, doesn't.

I've attached a scene showing the issue.

Thanks !

Wout
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WoutTgh
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Re: Emissive material and opacity from attribute

Postby juanjgon » Thu Nov 26, 2020 6:21 pm

juanjgon Thu Nov 26, 2020 6:21 pm
Hmm, yes, it seems some kind of limitation in the Octane core with the attributes. I'll report it to the core devs.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: Emissive material and opacity from attribute

Postby WoutTgh » Sun Nov 29, 2020 4:32 pm

WoutTgh Sun Nov 29, 2020 4:32 pm
Okay, thanks ! :)
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