We are happy to share our fourth experimental build of Octane 2020.2. As with all experimental software please do not use this for production purposes.
This release includes now all major features that will be part of the final 2020.2 release in addition to a number of bug fixes including some of those that have been reported by you in previous 2020.2 XB builds. There are still some outstanding issues that could not make it to this release but we are making good progress and they should be coming in the next one. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
OctaneRender 2020.2 XB5 has superseded this build.
Changes since OctaneRender 2020.2 XB3:
New features:
- Added new surface and volume scattering tools which are exposed via the new geometry nodes
Scatter on surface
andScatter on volume
. This allows procedural generation of arbitrary number of instances according to various patterns that can be configured to achieve many different results on both geometry surfaces and volumes. - Added new primitive types
Torus
,Elliptic torus
,Ellipsoid
,Figure eight
,Saddle
,Hyperboloid
andDing dong
, to theGeometric Primitive
node. - Added new AOV compositing tools exposed via a new
Composite AOV group
input pin in theRender Target
node. This allows you to assemble, blend, change contribution of render passes to produce a new output without having to start a new render. This is fully customizable and allows any arbitrary number of inputs. Some common usages would be changing the color and intensity of lights (light mixing), organizing render passes, changing volume color, applying fast fog as a post and more. - Added denoiser support for NVIDIA Ampere devices on Windows and Linux builds.
Bugfixes:
- Fixed CUDA error happening when using nested dielectics with multiple instances.
- Fixed application crash happening when processing HTTP requests which use redirection.
- Fixed application crash when deleting a geometric primitive node while being rendered without a render target node.
- Fixed application directory path on Linux not using the same hidden folder as previous stable builds.
- Fixed potential application crash when showing an OCIO combo box via a Lua script.
- Fixed potential application crash when clicking on
Find by pattern...
when loading images for an image tiles node. - Fixed unnecessary prompts of the sign in dialog in some scenarios.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 XB4 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 XB4 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 XB4 Standalone for Linux
OctaneRender Enterprise 2020.2 XB4 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 XB4 Node Windows (installer)
OctaneRender Enterprise 2020.2 XB4 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 XB4 Node for Linux
OctaneRender Enterprise 2020.2 XB4 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 XB4 Standalone for Windows (installer)
OctaneRender Studio 2020.2 XB4 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 XB4 Standalone for Linux
OctaneRender Studio 2020.2 XB4 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team