NEW: Octane X - is finally here! [MEGA FAQ THREAD]
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According to Maxon's web developer site at:
https://developers.maxon.net/?p=3633
they state the following:
"Concerning plugins binary compatibility, plug-ins that were built for S22/R21 will not work in R23 and they need to be rebuilt, upon bringing the changes needed to compile against the new API."
Indeed I installed Octane X Metal to the R23 directory, and it does not show up inside C4D R23.
Any ideas when an update might be released?
Thank you!
https://developers.maxon.net/?p=3633
they state the following:
"Concerning plugins binary compatibility, plug-ins that were built for S22/R21 will not work in R23 and they need to be rebuilt, upon bringing the changes needed to compile against the new API."
Indeed I installed Octane X Metal to the R23 directory, and it does not show up inside C4D R23.
Any ideas when an update might be released?
Thank you!
- RegSquires
- Posts: 34
- Joined: Mon Jul 20, 2020 11:23 pm
I have to say I am really, really enjoying the render quality of Octane X. It really has a very agreeable look and is very easy to use. The quality of light and the ability for it to penetrate crevices seems to beat other renderers in my opinion. The interface too is very snappy and reacts really well to changes. C4D integration seems solid and I have picked it up in about a week or so. I’m no master in the slightest but the balancing of render settings in Path Tracing seems pretty intuitive and easy to get you head around. I am using a MacBook Pro from 2018 OSX Catalina with an Radeon Pro WX 9100 card in a Sonnet EGPU. My usual render workflow has relied on Cycles but it tends to be very chugging on CPU.
However (and yes the caveat is this is beta software) I am having a lot of crashes and this is putting me off. It seems the crashes are random, I switched on adaptive sampling once and beachballed, moved a triplanar node and it hung, changed a gradient slider, etc and yet they tend to happen frequently enough for me to really question whether I could use this for production. I recently downloaded Standalone Demo PR2 and this seemed faster and a bit more stable ( you’d hope so). But the big takeaway for me is I am treating it with kid gloves when I am using it. I don’t feel confident enough to really be flying with it. I am considering a PC which I am sure would be much more tried and tested and would be able to access the new Nvidia cards.
Also I download the Blender version but it doesn’t work. It comes with its own Blender but when I use the viewport to render nothing happens and I get a wierd message it can’t access a server.
So really looking forward to the update to PR2. It’s such a great renderer, I just wish it was a little more stable
However (and yes the caveat is this is beta software) I am having a lot of crashes and this is putting me off. It seems the crashes are random, I switched on adaptive sampling once and beachballed, moved a triplanar node and it hung, changed a gradient slider, etc and yet they tend to happen frequently enough for me to really question whether I could use this for production. I recently downloaded Standalone Demo PR2 and this seemed faster and a bit more stable ( you’d hope so). But the big takeaway for me is I am treating it with kid gloves when I am using it. I don’t feel confident enough to really be flying with it. I am considering a PC which I am sure would be much more tried and tested and would be able to access the new Nvidia cards.
Also I download the Blender version but it doesn’t work. It comes with its own Blender but when I use the viewport to render nothing happens and I get a wierd message it can’t access a server.
So really looking forward to the update to PR2. It’s such a great renderer, I just wish it was a little more stable
Hi
I was waiting for Octane for Metal a long time. Now I am experiencing issues with the simplest tasks like adding a background image or using shadow catcher (no shadows). I have struggled with constant crashes when doing anything related to that. I also read that other users on Macs had similar problems with the shadow catcher not working properly. I really hope that this will be addressed soon. Maybe we, the users, were pressuring too hard on the release date. I'd rather wait a bit longer and have a less buggy plugin. I am still thankful that is there, I just wish those basic options would be working.
Thank You
Piotr
I was waiting for Octane for Metal a long time. Now I am experiencing issues with the simplest tasks like adding a background image or using shadow catcher (no shadows). I have struggled with constant crashes when doing anything related to that. I also read that other users on Macs had similar problems with the shadow catcher not working properly. I really hope that this will be addressed soon. Maybe we, the users, were pressuring too hard on the release date. I'd rather wait a bit longer and have a less buggy plugin. I am still thankful that is there, I just wish those basic options would be working.
Thank You
Piotr
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
@ AnaSugar: do you see your GPU listed in the info bar in viewport?
Check to have updated to the latest Catalina 10.15.6 version, to have the latest Apple Metal driver.
@ madebo: under Catalina, only AMD Navi and Vega are supported, but with the upcoming Mac Os 11 Big Sur, with new Apple Metal driver, OctaneX is going to also support Intel Skylake, and AMD Polaris GPUs.
Unfortunately, the first MacBook Pro with Intel Skylake CPU should be from 2016, so I’m not sure if your Mac will be supported
Note that you can already add one or more of the supported AMD GPUs (like Radeon VII or 5700XT) via eGPU box with Thunderbolt 3, natively supported in both Catalina and Big Sur.
@ Stathman: in OctaneX, AI Denoiser is performed by the CPU, not the GPU, so it is a bit slower to calculate, but it does not affect GPU memory, and does not need to select a GPU for it.
Note that you need a CPU from 2015 or newer, to have the necessary instructions to perform AI denoiser.
About c4doctane PR1, for stability, please avoid to use the Node.Graph to edit your materials as much as possible, and prefer to use the Attribute Editor window for now.
Happy Mac GPU Rendering,
ciao Beppe
Check to have updated to the latest Catalina 10.15.6 version, to have the latest Apple Metal driver.
@ madebo: under Catalina, only AMD Navi and Vega are supported, but with the upcoming Mac Os 11 Big Sur, with new Apple Metal driver, OctaneX is going to also support Intel Skylake, and AMD Polaris GPUs.
Unfortunately, the first MacBook Pro with Intel Skylake CPU should be from 2016, so I’m not sure if your Mac will be supported

Note that you can already add one or more of the supported AMD GPUs (like Radeon VII or 5700XT) via eGPU box with Thunderbolt 3, natively supported in both Catalina and Big Sur.
@ Stathman: in OctaneX, AI Denoiser is performed by the CPU, not the GPU, so it is a bit slower to calculate, but it does not affect GPU memory, and does not need to select a GPU for it.
Note that you need a CPU from 2015 or newer, to have the necessary instructions to perform AI denoiser.
About c4doctane PR1, for stability, please avoid to use the Node.Graph to edit your materials as much as possible, and prefer to use the Attribute Editor window for now.
Happy Mac GPU Rendering,
ciao Beppe