Double check the recommended value in the link in my signature.PT -> GJ Clamp 50.000
Paul
Moderator: BK
Double check the recommended value in the link in my signature.PT -> GJ Clamp 50.000
Thank you for this, I'm having some great results with testing.IainW wrote:Hey folks!
This looks pretty useful:
https://www.youtube.com/watch?v=FGtYyAlByhY
(Aimed at Houdini users - but the set-up principles are universal).
IAIN.
Tried it aswell, results are okisch, but have downsides in my opinion. I allways have problems setting up the reflections on specular materials. For example following image uses a shader based on the video above. If i use an HDRI with nice enviroment lighting it looks quite good, but if i use a pretty harsch direct light (still path tracing kernal) the fresnel like shader effect becomes really visible in the shadow regions.IainW wrote:Hey folks!
This looks pretty useful:
https://www.youtube.com/watch?v=FGtYyAlByhY
(Aimed at Houdini users - but the set-up principles are universal).
IAIN.
jmdarko wrote:Can someone show me how the nodes should be set up on DAZ? I have have been experimenting but feel completely lost; Can't get any kind of results even close to what i have been seen of RandomWalk
Thank you! This really helped me to get some results, another thing, Is there a way to fix this problem? I get it when using both Specular and diffuse layers, when following his guide, i guess it's the character geometry showing up? It also appears all around the model's bodiesBanti wrote:jmdarko wrote:Can someone show me how the nodes should be set up on DAZ? I have have been experimenting but feel completely lost; Can't get any kind of results even close to what i have been seen of RandomWalk
https://www.youtube.com/watch?v=FGtYyAlByhY
This is a good starting point. Its not DAZ but the nodes are the same. I can upload my skin shader notes later on
You need to increase your figures subdivision level to at least 3. And make sure that "smoothing" is enabled in all your materials. This is a known problem with scattering and developers are aware of this. But since the last answer we got regarding this issue was "its just how the plugins works", i am not sure this will ever relly be fixed.jmdarko wrote:Thank you! This really helped me to get some results, another thing, Is there a way to fix this problem? I get it when using both Specular and diffuse layers, when following his guide, i guess it's the character geometry showing up? It also appears all around the model's bodiesBanti wrote:jmdarko wrote:Can someone show me how the nodes should be set up on DAZ? I have have been experimenting but feel completely lost; Can't get any kind of results even close to what i have been seen of RandomWalk
https://www.youtube.com/watch?v=FGtYyAlByhY
This is a good starting point. Its not DAZ but the nodes are the same. I can upload my skin shader notes later on