Can't make texture bigger than 1000
Moderators: ChrisHekman, aoktar
Hi, I have a very dense cloth mesh generated with marvelous designer to render. I'm trying to apply a normal texture to it, but I can't transform resize the texture to more than size 1000. I need the pattern to be bigger (less dense). Is there a way to work around the maximum texture transform? This picture I've attacched shows the way it looks, I can't make it any bigger than that. Thanks in advance, I'm still learning C4D.
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
There are several places that you can adjust the size of a material as it is applied in Cinema, which Octane will respect. Using the Material Tag, you can go to the tag's attribute panel, Tag tab, and at the bottom of the panel you will see a block of edit boxes that you can use to control the way the material is applied across the target surface. You can read up on those in the Cinema 4D manual (search for Material Tag).
In this case, I would try adjusting the Tiles U and Tiles V parameters. (Doing so will change the Offset U and V parameters, as they are tied together). You can ball park the size you want using these controls, and then fine tune the rest in our Octane Material. If you keep the Octane Projection node to MeshUV, it will honor the settings from Cinema directly.
In this case, I would try adjusting the Tiles U and Tiles V parameters. (Doing so will change the Offset U and V parameters, as they are tied together). You can ball park the size you want using these controls, and then fine tune the rest in our Octane Material. If you keep the Octane Projection node to MeshUV, it will honor the settings from Cinema directly.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
You're welcome, Parsecs!
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D