Can't make texture bigger than 1000

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Parsecs
Licensed Customer
Posts: 19
Joined: Tue Dec 27, 2016 6:00 pm

Hi, I have a very dense cloth mesh generated with marvelous designer to render. I'm trying to apply a normal texture to it, but I can't transform resize the texture to more than size 1000. I need the pattern to be bigger (less dense). Is there a way to work around the maximum texture transform? This picture I've attacched shows the way it looks, I can't make it any bigger than that. Thanks in advance, I'm still learning C4D.
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Cinema_4D_bk0NrK6MOk.png
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

There are several places that you can adjust the size of a material as it is applied in Cinema, which Octane will respect. Using the Material Tag, you can go to the tag's attribute panel, Tag tab, and at the bottom of the panel you will see a block of edit boxes that you can use to control the way the material is applied across the target surface. You can read up on those in the Cinema 4D manual (search for Material Tag).

In this case, I would try adjusting the Tiles U and Tiles V parameters. (Doing so will change the Offset U and V parameters, as they are tied together). You can ball park the size you want using these controls, and then fine tune the rest in our Octane Material. If you keep the Octane Projection node to MeshUV, it will honor the settings from Cinema directly.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Parsecs
Licensed Customer
Posts: 19
Joined: Tue Dec 27, 2016 6:00 pm

I tried that but it didn't seem to work. Found the issue, my UVs were *huge* and were far bigger than cinema's UV space. Must be something in the way Marvelous designer's cloth gets imported. Thank you for your help!
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

You're welcome, Parsecs!
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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