I keep getting the same issues. Octane errors randomly. it's using 9GB of my 11GB. Then sometimes it gets through a bunch of frames and then sometimes it only gets through a couple. What REALLY odd is I have another scene that's TWICE the size of this one and it renders. Same exact content, just double of everything. So I don't even think it's a ram issue.
00:00:19 (0019.66) | <> Mem Used/Free/Total: 3127 / 5892 / 11264
00:00:19 (0019.66) | <> Triangles/DisplaceTris/Hairs/Objects/Voxels rendered: 2402678 / 0 / 0 / 2500033 / 0
00:00:19 (0019.66) | <> Textures RGB32/RGB64/GREY8/GREY16 used: 38 / 2 / 0 / 0
00:00:19 (0019.66) |
00:00:19 (0019.66) | ... Init rendering ...
00:00:19 (0019.66) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered
00:00:19 (0019.66) * OCTANE API MSG: -> failed to create link
00:00:19 (0019.66) * OCTANE API MSG: device 1: failed to create OSL compile context:
00:00:19 (0019.66) * OCTANE API MSG: device 1: failed to compile module 0
00:00:19 (0019.66) |
00:00:19 (0019.66) | ++++++++++++++++++++++
00:00:19 (0019.66) | +++ RENDER FAILURE +++ processing the failure callback
00:00:19 (0019.66) | ++++++++++++++++++++++
00:00:19 (0019.66) |
00:00:19 (0019.66) |
00:00:19 (0019.66) | Aborting rendering detected
00:00:19 (0019.66) | >>> Refresh preview window
00:00:19 (0019.66) | >>> Draw preview window progress bar
00:00:19 (0019.66) | >>> Refresh preview window done
00:00:19 (0019.66) * OCTANE API MSG: CUDA error 700 on device 0: an illegal memory access was encountered
00:00:19 (0019.66) * OCTANE API MSG: -> failed to create link
00:00:19 (0019.66) * OCTANE API MSG: device 0: failed to create OSL compile context:
00:00:19 (0019.66) * OCTANE API MSG: device 0: failed to compile module 0
00:00:19 (0019.68) | ... Finish Rendering ...
00:00:19 (0019.68) |
00:00:19 (0019.68) | ... reset image callback ...
00:00:19 (0019.68) | ... wait for the getPreviewImage function ...
00:00:19 (0019.78) | Close and free scene, free buffer: 1, reset scene: 1
00:00:19 (0019.78) | ... freeBuffers
00:00:19 (0019.78) | ... setRenderTargetNode(NULL)
00:00:20 (0020.42) | ... update()
00:00:20 (0020.42) | ... getRootNodeGraph()->clear()
00:00:20 (0020.54) | >>> Refresh preview window
00:00:20 (0020.54) | >>> Draw preview window progress bar
00:00:20 (0020.54) | >>> Refresh preview window done
00:00:20 (0020.54) | Scene closed
00:00:20 (0020.54) |
00:00:20 (0020.54) | Close preview window
00:00:22 (0022.10) |
00:00:22 (0022.10) | Octane Render for Lightwave, end of log system
Is Out-of-Core support not working in 2020 (octane)
Moderator: juanjgon
What Nvidia driver do you use?
After I installed the latest NVIDIAdriver,latest Octane 2020 and LW2020 all my problems like this disappeared.
I also had smaller scenes that would crash like this, and bigger scenes would render..and really huge scenes crashed again.
None of that anymore after all the new softwareversions.
After I installed the latest NVIDIAdriver,latest Octane 2020 and LW2020 all my problems like this disappeared.
I also had smaller scenes that would crash like this, and bigger scenes would render..and really huge scenes crashed again.
None of that anymore after all the new softwareversions.
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
I’m using the latest Studio driver. Which is quite out of date from the normal driver. What driver are you using?